OverviewEdit
Update historyEdit
- The hitbox now has an extended hitbox (x/y stretch: 0/0 → -2.5/4), which gives it more range in the Z axis.
- The throw deals less damage (5% → 3%) and has increased knockback (100 (base), 25 (scaling) → 90/60), hindering its combo potential at higher percents.
Throw and Hitbox DataEdit
HitboxEdit
ThrowEdit
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 3% | Forwards | 90 | 60 | 0 | 0 | 0.0x | None | |||
1 | 3% | Forwards | 60 | 100 | 0 | 0 | None | None |
TimingEdit
Invincibility | 1-18 |
---|---|
Hitbox | 26-27 |
Throw Release | 28 |
Interruptible | 46 |
Animation length | 55 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |