Talk:Crumple

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Revision as of 19:53, November 2, 2021 by Flamingpaper (talk | contribs) (Correction to data)
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Crumple Frame Data:

Ryu Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ryu Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ken Focus 2:

30 frames hitlag for both the attacker and opponent

61 frame crumple animation (Target's FAF is 92)

Ken Focus 3:

30 frames hitlag for both the attacker and opponent

88 frame crumple animation (Target's FAF is 113)

Ridley Skewer:

Unknown hitlag, due to the move being a 2 hit move and the first hit causing a super zoom, which slows down the game. Frame data is calculated starting with the first frame after the tail is ripped out of the opponent's body

(Target's FAF is 59)

Kazuya Jab 9:

1 frame of hitlag for both the attacker and opponent

39 frame crumple animation

(Target's FAF is 41)

Kazuya Demon God Fist (standing attack):

30 frames of hitlag for both the attacker and opponent

61 frame crumple animation

(Target's FAF is 92)

Kazuya Devil Fist (Side B):

Unknown Hitlag, due to the animation and particle effects. FAF is calculated starting from the first frame the attack lands

(Target's FAF is 81)