User:Alex the weeb/Alloy changelog
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Green Alloy
Attributes
- Alloy cannot shield or dodge
- Alloy cannot grab ledges
- Alloy is larger than Kirby, making it easier to hit, however some of its attacks have more range.
- Alloy is considerably heavier (78 → 98).
- Alloy walks faster
- Alloy runs slightly faster
- Alloy has 1 extra frame of jumpsquat (4 → 5).
- All of Alloy's jumps go higher, especially its midair jumps. They also do not decay in height with each successive jump.
- The higher short hop can make it harder to hit certain opponents with short hop aerials.
- Alloy's crouch is much less effective at low-profiling attacks.
- Alloy's fall speed is higher.
- Alloy's gravity is higher.
- Alloy's air speed is slightly higher.
Ground attacks
- Jab:
- Jab 1 has 2 additional frames of ending lag (FAF 16 → 18).
- Jab 2 deals more damage (3% → 4%).
- Rapid Jab lacks the disjoint that Kirby's has, reducing its range considerably, and making it less reliable.
- Although, this means it has no sourspot.
- Rapid Jab has a different angle, which lifts opponents off the ground
- Forward tilt:
- Forward tilt deals more damage (8% → 9%).
- It has noticeably more ending lag (FAF 28 → 33).
- Up tilt:
- Due to Alloy's altered size, its up tilt is much less effective at hitting opponents in front of it.
- Up tilt has more ending lag (FAF 21 → 24).
- Down tilt:
- Down tilt lacks the increased damage on its outer hitbox, making it weaker overall (5%/6% → 5%).
- Dash attack:
- Dash attack only hits once, rather than multiple times. This lowers its maximum damage output (14% → 6%), but makes its damage more consistent.
- This hit deals much less knockback, especially at low percents.
- It also launches at a lower angle.
- Forward smash:
- Forward smash benefits the most from Alloy's increased size, having noticeably more range.
- Up smash:
- Alloy's up smash is much more susceptible to low-profiling.
- The sweetspot is harder to land.
- Down smash:
- Down smash deals less damage (14% → 13%).
- The hitboxes appear to have been made smaller to compensate for Alloy's increased size.
Aerials
- Nair:
- Nair has more ending lag (FAF 73 → 80).
- It has much more landing lag (10 → 40).
- Fair:
- Fair deals more damage (4% (hit 1)/3% (hit 2)/5% (hit 3) → 5%/3%/6%, total 12% → 14%).
- It has more ending lag (FAF 44 → 50).
- It has much more landing lag (15 → 40).
- Uair:
- Uair deals more damage (10% → 11%).
- Uair deals noticeably more knockback.
- It launches at the Sakurai angle rather than launching upwards, weakening its combo potential, but allowing it to be used to edgeguard.
- It has more ending lag (FAF 40 → 48).
- It has much more landing lag (10 → 40).
- Bair:
- Bair has more ending lag (FAF 41 → 44).
- It has much more landing lag (9 → 40).
- Dair:
- Dair has more ending lag (FAF 55 → 60).
- It has much more landing lag (15 → 40).
Grab attacks
- Alloy uses Jigglypuff's forward throw, but it deals 8% damage like Kirby's.
- Alloy uses Jigglypuff's up throw, but it deals more knockback, being similar in strength to Kirby's.
- Alloy uses Jigglypuff's back throw, but it deals 8% damage like Kirby's, and its knockback is like Kirby's as well.
Specials
- Alloy cannot use neutral special.
- Alloy cannot use side special.
- Alloy cannot use up special.
- Alloy cannot use down special.
- Alloy cannot use Final Smash. Attempting to do so will freeze it in place on the ground or lock it into an inactionable airborne state in the air until it is hit.