Bayonetta (SSBU)/Edge attack
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Overview
Performs a hook kick while climbing up. Can be used to prevent edgeguarding from the ledge.
Hitboxes
Timing
Every time Bayonetta regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.
Intangibility | 1-26 |
---|---|
Hitbox | 24-26 |
Interruptible | 56 |
Animation length | 67 |
Lag time |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|