Talk:Spike
Toon Link and G&W
What about SSBB Toon Link's d-air (in initial frames) and Mr. G&W's? are they meteor strikes or spikes? I though they were spikes - Ashran111 (talk) 03:42, 25 May 2008 (UTC)
Since there is no meteor cancelling in brawl,anything that meteors/hits them down is considered a spike,so yes they're technically spikes. Hatake91 (talk)
I don't know if it's worth mentioning since I can't prove it, but I have survived Meteor Smashes while at high percentages. Also, I believe Luigi's dair is a spike if you hit the sweetspot. MaxxDragon (talk) 21:31, 14 July 2008 (UTC)
Definition
Okay, so I hate to be picky, but I must. The definition of a spike is an attack that sends the opponent down and which *cannot* be meteor-recovered. Falcon's dair is not a spike, neither is Samus dair. Not even Ganondorf's. The reason? The downwards trajectory can be cancelled by pressing "jump" or "up+b" at the right time. Once again, a spike cannot be meteored.
Few characters have spikes. In fact, there are 3. The rest may have "meteors" but not spikes.
To the best of my knowledge, there are 3 spike moves. 1) Falco's Dair. 2) Marth's Dair. 3) Ganondorf's Down+B
Note also that Spikes don't necessarily kill the opponent each time: at low damages the downwards thrust wears off and a character can recover. By 40 or so damage, though, this just isn't the case.
Yeah, i couldn't edit the top part for some reason. So my bad on typing this up here. --Firexemblemxpryde 00:47, March 26, 2007 (GMT)
Doesn't Young Link have a spike? When you hit the enemy with the hilt of your sword in D-air. It may not be very easy to execute but its a spike nonetheless.--DSMANIAC92 14:15, April 1, 2007 (GMT)
No, Young Link's dairspike can be cancelled. Eighteenspikes 04:35, April 8, 2007 (GMT)
Marth's D-air
It spikes perfectly well on my PAL version. M Shark 23:33, November 21, 2007 (EST)
On the PAL version it's a Meteor Smash, instead of a true spike. It can be meteor canceled. Taiketo 00:07, November 22, 2007 (EST)
Inconsistency
About the Meteor Smashes and Spikes in Brawl the two articles are incoherent. The Spike article says that Toon Link's Dair and Wolf's Side Special are spikes (images). But in the Meteor Smash article, it is written, and I'll quote, Till now, no spikes are found in Brawl, so all meteors can be canceled. This is confusing. So after all, are there spikes in Brawl or not? I'll be glad if someone could check this issue. Xeze (talk) 03:13, 13 December 2008 (UTC)
- From, my understanding, there is only one attack that can truly spike a character, and that attack is Sonic's up-smash. A while back, I heard that Sonic's up-smash can spike someone. I decided to test this out my self. The test was conducted by selecting Ike and Sonic. Afterwards, I picked Final Destination. Next, I placed Ike and Sonic at the left edge of the stage with Sonic's back facing Ike. Then I used Sonic's up-smash on Ike. Ike was then launched upwards. I continued to us Sonic's up-smash on Ike until Ike was launched downwards as if he were meteor smashed. Afterwards, I attempted to meteor cancel the up-smash with Ike. I could not cancel the meteor smash at any damage. The earliest damage that Ike will be "spiked" by Sonic's up-smash it 47%. To meteor cancel, on must jump after approximately half of the meteor smash's hitstun has worn out. An easy way to do this is by mashing Ike's up-special.Y462 (Talk • Contributions ) 03:32, 13 December 2008 (UTC)
Difference between Drill and Spike
There were many inconsistencies with the smash 64 one. Many of the "spikes" are actually drills. Also, Mario's F-air is not a spike, its a forward kick. User:KoRoBeNiKi
- Define Drill. Either it spikes or not. If it doesn't have downwards knockback, it doesn't spike. - Gargomon251 (talk) 18:09, 9 February 2009 (UTC)
Crazy Hand
I literally just found this out. I was facing Crazy Hand in Melee's adventure mode as Captain Falcon. He was doing that move where he goes up then hits the ground with an open hand. I had air dodged the coming down part, but then in the last few frames, he hit me and I went flying Diagonally down left, and I couldn't meteor cancel. Would this classify as a spike, or is more research necessary?Smoreking(T) (c) 13:18, 26 April 2009 (UTC)
So I tried it again, and it seemed that while he was on the ground after the move, there are still a few frames where he can do damage. In these few frames, it appears the attack can spike or meteor smash you, I'm not entirely sure, as I may just be poor at meteor canceling(I was at ~80% first time, ~40 second time). However, the second time, I was not sent off the stage, I just got slammed into the ground, which I'm assuming is the same effect.Smoreking(T) (c) 13:32, 26 April 2009 (UTC)
- I don't think boss attacks count as spikes, or Master Hand would have one. Master hand also has this poke attack as a spike. Btw, how did you face Crazy hand in adventure mode? did you hack the game? Mr. Anon (talk) 23:09, June 22, 2010 (UTC)
A missed spike?
Like 10 minutes ago, I was playing Melee and it was ditto battle of Falcos and I hit the CPU off the stage and I meant to Shine him but I accidentally made him use Phantasm and in the starting frames (Not when readies himself, but when he starts moving)I hit the CPU and he went diagnolley right as my Phantasm returned me back to the Battlefield. He regained control and tried to recover but he didn't do this until the hitstun wore off. Is THIS a spike. I will test and see, but feel free to beat me to the testing. (Ninoaguila (talk) 04:21, December 24, 2009 (UTC))
Okay, I tested it and it's true and false. If you hit the opponent at the beginning of the attack, it send the opponent in the opposite direction diagnolley, but you can still Meteor Cancel it so it's not a spike in which it can be Cancelled (Ninoaguila (talk) 23:54, December 24, 2009 (UTC))
Dancing Blade
I'm pretty sure Roy's is a spike. See this video: [1]. Mr. Anon (talk) 02:32, June 21, 2010 (UTC)
- No, that's a meteor smash. It's trajectory was straight down. One important aspect of spikes is that instead of their trajectories being straight down, they send opponents in a downwards diagonal trajectory. Omega Tyrant 02:45, June 21, 2010 (UTC)
- Actually, the only difference is that a spike can't be meteor canceled. You can get Marth's D-air to go straight down, but it can't be canceled so it's a spike. Nonetheless, I'm pretty sure Dancing Blade is a meteor smash and not a spike. Clarinet Hawk (talk · contributions) 04:42, June 21, 2010 (UTC)
- I know that is the definition of a spike, but I also noticed that all of the Melee spikes' natural trajectories (with no DI) is at a diagonal trajectory instead of straight down. As such, the video was against a computer, who do not DI at all. With the cpu Bowser being sent straight down, it is clearly a meteor smash. Omega Tyrant 04:46, June 21, 2010 (UTC)
- When Marth's Dair sends opponents straight downward, it acts as a meteor smash, allowing them to cancel. However, if you sweetspot the spike, you will spike the opponent at a diagonal angle. Mr. Anon (talk) 23:07, June 22, 2010 (UTC)
- In the NTSC version, Marth's dair is always a spike, no matter how it is DI'd. In the PAL versions however, it is always a meteor smash. I never played or seen footage of the PAL version before, so I don't know if it has the diagonal trajectory it has in the NTSC version or if it has the straight down trajectory of meteor smashes. Omega Tyrant 00:28, June 23, 2010 (UTC)
- That's odd. I'm pretty sure I have the NTSC version (it shows the ESRB rating), but I once hit a CPU in the air with it. It launched the CPU straight downward, but the CPU instantly canceled it with its up special. The momentum was definitely not over, as it was just after a hit it. Mr. Anon (talk) 00:54, June 23, 2010 (UTC)
- Well, what you should do is play as Marth and fight a cpu Jigglypuff (or Kirby) and when you are edgeguarding it, use Marth's dair against it. In my experience, Jigglypuff and Kirby has always meteor cancelled when they had midair jumps remaining when they were recovering. I have even seen them meteor cancelled Ganondorf's dair above 100%. You should do this to make sure you didn't just mistake seeing the computer meteor cancelling Marth's dair before. On a final note, whenever someone meteor cancels in Melee, they will flash white and a wind cutting sound will be heard. Omega Tyrant 01:07, June 23, 2010 (UTC)
- That's odd. I'm pretty sure I have the NTSC version (it shows the ESRB rating), but I once hit a CPU in the air with it. It launched the CPU straight downward, but the CPU instantly canceled it with its up special. The momentum was definitely not over, as it was just after a hit it. Mr. Anon (talk) 00:54, June 23, 2010 (UTC)
- In the NTSC version, Marth's dair is always a spike, no matter how it is DI'd. In the PAL versions however, it is always a meteor smash. I never played or seen footage of the PAL version before, so I don't know if it has the diagonal trajectory it has in the NTSC version or if it has the straight down trajectory of meteor smashes. Omega Tyrant 00:28, June 23, 2010 (UTC)
- Actually, the only difference is that a spike can't be meteor canceled. You can get Marth's D-air to go straight down, but it can't be canceled so it's a spike. Nonetheless, I'm pretty sure Dancing Blade is a meteor smash and not a spike. Clarinet Hawk (talk · contributions) 04:42, June 21, 2010 (UTC)