Super Smash Bros. Melee

Roy (SSBM)/Down aerial

< Roy (SSBM)
Revision as of 09:39, April 8, 2021 by Stretchyman77 (talk | contribs) (→‎Overview: added a description for the move)
Hitbox visualization showing Roy's down aerial.
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Overview

This move sucks. Roy swings his sword in a downward slash, which has the potential to meteor smash opponents. As with all of Roy's moves, the move's sweetspot is located in the hilt hitbox. Unfortunately, unlike Marth's down aerial, it does not spike opponents. Even more unfortunately, the move does not share Marth's dair's property of the sweetspot taking priority over the sourspots should they both connect. This means that Roy essentially has to be almost below the opponent to hit with just the hilt hitbox in order for it to work properly. Even then, it can be easily meteor canceled. Overall, Roy's down air is significantly less useful in practically every way compared to Marth's. What a move!

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
1 0 9% 0   40 70 0 4.2966 78 0.0 0.0 0.0             Slash
2 0 9% 0   40 70 0 3.1248 73 0.0 0.0 0.0             Slash
3 0 9% 0   40 70 0 2.3436 27 0.0 0.0 0.0             Slash
0 0 6% 0   40 70 0 3.5154 78 5.4684 0.0 0.0             Punch

Timing

Initial autocancel 1-6
Hitbox 7-10
Ending autocancel 55-
Interruptible 64
Animation length 68
                                                                                                                                       
                                                                                                                                       

Landing lag

Animation length 32
L-cancelled animation length 16
Normal                                                                 
L-cancelled                                                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible