Super Smash Bros. Ultimate

Bayonetta (SSBU)/Neutral special

< Bayonetta (SSBU)
Revision as of 22:31, January 16, 2021 by Invisible Star (talk | contribs) (Description added.)

Overview

Bullet Climax is the name of Bayonetta's neutral special move. She will fire bullets at a slight angle. When held, Bayonetta instead fires Charge Bullets, which are stronger but only active during the first four shots. The move can be cancelled by shielding or rolling, but only when fully charged. This move takes inspiration from the Bullet Climax and Charge Bullet techniques from Bayonetta and Bayonetta 2, respectively. Bayonetta alternates between two animations while charging and firing for each time she uses Bullet Climax: either she stands in a semi-crouching position and fires the guns in her hands, or she does a handstand and fires the guns on her feet. Both function identically. Due to its angle, it is useful for edge-guarding and hindering aerial approaches, with the charged version being an extremely powerful KO option against recovering opponents. The uncharged version can also lock opponents on platforms.

Update History

  3.0.0

  •   Bullet Climax deals less shield damage (0 (both) → -0.3 (uncharged)/-0.6 (charged)).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Bullet
0 0 0 1.35% -0.3   Standard 0 45 0   0.7 top 0.0 0.0 0.0 0.8× 1.0× 0%               Bayonetta Hit 01   All All            
Charged Bullet
0 0 0 2.7% -0.6   Standard 15 190 0   2.0 top 0.0 0.0 0.0 1.5× 1.0× 0%               Bayonetta Hit 02   All All