Dragon Quest (universe)
Dragon Quest (universe) | |
---|---|
Developer(s) | Square Enix Chunsoft Heartbeat ArtePiazza Level-5 |
Publisher(s) | Square Enix (formerly Enix) Nintendo |
Designer(s) | Yuji Horii Koichi Nakamura |
Genre(s) | Role-playing |
Console/platform of origin | Nintendo Entertainment System |
First installment | Dragon Quest (1986) |
Latest installment | Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition (2019) |
Article on Dragon Quest Wiki | Dragon Quest (universe) |
The Dragon Quest universe (ドラゴンクエスト, Dragon Quest) refers to the Super Smash Bros. series' collection of characters, stages, and properties hailing from the series of role-playing games originally published by Enix, now Square Enix. The player character assumes the role of a chosen hero going off on a quest to vanquish a cataclysmic evil and save the world. The franchise is widely considered the quintessential Japanese RPG series, to the point of being a cultural phenomenon in its country while having a relatively small but passionate fanbase everywhere else. The series alongside Final Fantasy laid the foundation that would define the genre for generations to come, directly inspiring monumental titles including Pokémon, EarthBound, Fire Emblem, and Shin Megami Tensei (including its subseries Persona), and elements popularized by it can still be seen in more modern series like Xenoblade Chronicles.
Franchise description
In 1982, Enix sponsored a video game programming contest in Japan which would bring much of the original Dragon Quest team together, including creator Yuji Horii. The prize was a trip to the United States and a visit to AppleFest '83 in San Francisco, where Horii discovered the Wizardry series of American role-playing games. Fellow contest winners Koichi Nakamura and Yukinobu Chida, working with Horii, released the Enix game The Portopia Serial Murder Case for NEC's PC-6001 in 1983; it was an instant success which set an early standard for non-traditional, open-ended gameplay. This style would influence many games after its release, including The Legend of Zelda and Enix's own Dragon Quest.
A few years later, Horii desired to introduce the concept of role-playing games to the wider Japanese video game audience, streamlining the experience to its purest form. To this end, his team began to develop an RPG that would combine elements from the American computer games Wizardry and Ultima. These series were popular among computer hobbyists in Japan, but were deemed too difficult and convoluted for the average player to enjoy. In order to make this game more accessible than the usual computer RPG of the time, it was designed to be more streamlined and fast-paced, with a greater focus on exploration, combat, and storytelling. Horii combined the full-screen map of Ultima with the battle and statistic-oriented Wizardry screens to create the core gameplay of Dragon Quest. He chose the Famicom because, unlike arcade games, players would not have to worry about spending more money upon defeat, and could continue playing from a save point. Noted mangaka Akira Toriyama, of Dragon Ball fame, was commissioned to illustrate the characters and monsters. Similarly, music composer Koichi Sugiyama, known for advertising jingles and pop songs, was hired to compose the game's soundtrack after he sent a postcard to Enix praising their previous work.
While Dragon Quest was in development, many doubted that a fantasy series with swords and sorcery would become popular in Japan, as the more predominant fantasy genre at the time was science fiction; however, the game became an overnight sensation upon its release in 1986, thanks to advertising in Toriyama's Weekly Shonen Jump magazine. This ultimately led to Dragon Quest becoming a game that took the Japanese media by storm, and opened the door for a wider variety of genres for both Nintendo's console and the gaming industry as a whole. The team immediately began work on a sequel, and the Dragon Quest series quickly became a booming franchise spanning multiple forms of media like spin-off games, novels, manga, anime, live music performances and even a feature-length film.
Despite its overwhelming success in Japan, Dragon Quest was not released internationally until 1989, when Nintendo released it in North America (under the name Dragon Warrior, due to copyright conflicts with a pen-and-paper RPG of the same name). The first RPG to be released for the Nintendo Entertainment System, this version features improved graphics and a battery save feature instead of the password system of the original version. In late 1990, the official Nintendo Power magazine included free copies of the game as a subscription bonus; this move proved highly successful, as it attracted thousands of subscribers and ensured modest success of the series in the West although the series did not begin to sell better internationally until Dragon Quest VIII with the best selling game internationally being Dragon Quest XI in part because of The Luminary being one of the playable heroes in Super Smash Bros. Ultimate with Dragon Quest Builders 2 also selling well for that same reason. Though it lags behind the Final Fantasy franchise internationally, Dragon Quest continues to see a steady release schedule and dedicated audience outside of Japan.
For later titles, many of the original team members retain their role in the series; Horii serves the role of scenario director, while Toriyama and Sugiyama continue to provide character design and music, respectively. Subsequent Dragon Quest games build on the formula introduced by the original. For Dragon Quest II, the developers introduced a party system with the player controlling three characters, another idea inspired by Wizardry; this would go on to become a standard gameplay element in the Dragon Quest series. Dragon Quest III introduced a class system, allowing characters to specialize in certain roles, while Dragon Quest IV introduced chapter-based progression and computer-controlled allies. Dragon Quest VIII, the first main game in the series to be released in PAL regions and the first to drop the Dragon Warrior title overseas, was also the first fully 3D rendered game in the series, and it included the ability to control the camera at any angle on the overworld.
The Dragon Quest franchise, owing to its widespread success, has spawned many spin-off series based upon its characters and settings, some of which have become franchises in their own right.
- The manga Dragon Quest: The Adventure of Dai, related on the series, was first published in Weekly Shōnen Jump in 1989. It received numerous video games adaptation based on the manga later in 2020.
- In 1993, Koichi Nakamura's Mystery Dungeon series of roguelike games began with a title based on a side character from Dragon Quest IV, Torneko, then later on a younger variation of Yangus from Dragon Quest VIII. It was eventually spun off into its own franchise with an original subseries titled Shiren the Wanderer in 1995, and also began to cross over with popular series such as Squaresoft's Final Fantasy (as Chocobo's Mystery Dungeon) in 1997, Namco's The Tower of Druaga (as The Nightmare of Druaga) and Konami's TwinBee (as TwinBee Dungeon) in 2004, Game Freak's Pokémon in 2005, and Atlus's Etrian Odyssey in 2015.
- Yuji Horii's Dragon Quest Monsters series started in 1998. It is based on the monster-recruiting mechanics of Dragon Quest V with Pokémon-esque gameplay, featuring a younger variation of Terry from Dragon Quest VI as the protagonist. The Dragon Quest Monsters: Joker set of games follow the same mechanics from the aforementioned series with a new protagonist and features a 3D environment.
- The Rocket Slime series, which started in 2003, is a set of action-adventure games based on the iconic monster, Slime.
- In 2015, the Dragon Quest Heroes set of hack and slash game was created. It is based on the mechanics of the Dynasty Warriors series featuring playable side characters from Dragon Quest IV onward.
- The Dragon Quest Builders subseries began in 2016 and combines the setting of Dragon Quest with crafting and survival mechanics similar to Minecraft.
- In 2017, a card battling game inspired by Hearthstone entitled Dragon Quest Rivals was released for mobile devices. It features many characters and monsters throughout the Dragon Quest mainline and spin-off series.
Remakes of the mainline entries have appeared on Nintendo's handheld systems, starting with Dragon Quest I, II, and III on the Game Boy Color in 2000. On the Nintendo DS, there was Dragon Quest IV in 2007, V in 2008, and VI in 2010. Finally, remakes of Dragon Quest VII and VIII were released on the Nintendo 3DS in 2016 and 2017, respectively. All of the remakes include reworked graphics and new gameplay features. The latest installment of the core series, Dragon Quest XI, was released in Japan in July 2017, and internationally in September 2018; an enhanced port initially for Nintendo Switch (as Dragon Quest XI S) released worldwide in September 2019, with enhanced Switch ports of Dragon Quest I, II, and III following.
According to Masahiro Sakurai, fans of the Dragon Quest series had long requested for representation in Super Smash Bros., but he initially considered it impossible. With some encouragement from Nintendo, Sakurai created a passionate proposal to Square Enix, asking to include the Hero in Super Smash Bros. Ultimate; though he would have agreed to compromise if he was given permission only for a character like Slime, he felt that the Hero was the best option, even knowing the hurdles that would come with their inclusion. To his surprise, Square Enix agreed almost immediately: they appreciated Sakurai's passion and felt Super Smash Bros. Ultimate was similar to Dragon Quest XI S as games that celebrate and combine elements from across their respective histories.
According to Yuji Horii, while there were restrictions in the past over having past heroes interact and fight with each other, it has become less strict over time, especially after the launch of Dragon Quest Rivals. Knowing the popularity of Smash, he personally wanted the Hero to join the series. Sakurai's initial proposal had only included the Heroes of Dragon Quest XI and Dragon Quest III, but Horii allowed two more to be included. The Hero of Dragon Quest VIII was added due to his popularity overseas. Additionally, the Luminary was added and made the default hero due to wanting to promote the then-upcoming Dragon Quest XI S coming out on the Switch. The Hero from Dragon Quest V was also considered, but he was ultimately decided against due to his default weapon being a staff instead of a sword and instead reduced to a cameo role in the Hero's Final Smash and referenced as an alternate costume for Erdrick; for the final choice, the Dragon Quest V and Dragon Quest I Heroes were considered, but were ultimately passed over for the Hero of Dragon Quest IV.[1]
In Super Smash Bros. Ultimate
The long-running popular JRPG series makes its Super Smash Bros. series debut as the second DLC franchise in the Fighters Pass Vol. 1 and the second Square Enix property to be represented by a playable fighter after Final Fantasy. While the content present is representative of the series at large, the bulk of the representation comes from Dragon Quest XI, as it was released to commemorate the then-upcoming release of the enhanced Nintendo Switch version. In addition to one newcomer, the series is represented by a stage with some minor cameos, eight music tracks, several Mii Fighter costumes, and several Spirits. Most of the content from this franchise was released in the version 4.0.0 update on July 30th, 2019.
Fighter
- 72. Hero: As a single newcomer, four protagonists from across the Dragon Quest series join the roster as alternate character costumes of each other, all serving as the second newcomer from the Fighters Pass Vol. 1. The Luminary from Dragon Quest XI is the default, with Erdrick from Dragon Quest III, Solo from Dragon Quest IV, and Eight from Dragon Quest VIII appearing as alternate character costumes. In battle, he uses a sword and shield for standard attacks but amplifies his moveset using magic; he has a limited supply of magic points (MP) to cast a variety of spells ranging from Frizz, Zap, and Woosh, with even more spells available from a command selection menu. The Final Smash calls upon even more heroes from across the series to unleash Gigaslash. He was released alongside Yggdrasil's Altar, 8 music tracks and the Dragon Quest series Spirits on July 30th, 2019 as part of Challenger Pack 2.
Stage
- Yggdrasil's Altar: A pivotal location based on the area of the same name from Dragon Quest XI. This stage is a platform flying over Erdrea, the geographical setting of Dragon Quest XI. The floating platform tours around the landscape to locations such as Haven's Above and the Ruins of Dundrasil. Occasionally other platforms containing chests with items may appear, though the chest may also turn out to be a Mimic. Slimes, Tockles, and the white whale-like creature Cetacea cameo in the background. The stage was released on July 30th, 2019 as part of Challenger Pack 2.
Music
Source Tracks
- "Adventure - DRAGON QUEST III": The overworld theme of Dragon Quest III: The Seeds of Salvation, which appears in the Hero's reveal trailer. However, in-game, the song is a MIDI arrangement taken from Theatrhythm Dragon Quest.
- "Fighting Spirits - DRAGON QUEST III": The main battle theme of Dragon Quest III. Sourced from Theatrhythm Dragon Quest.
- "Wagon Wheel's March": The overworld theme from the last chapter of Dragon Quest IV: Chapters of the Chosen if the player chose Solo or Sofia on the lead. Sourced from Theatrhythm Dragon Quest.
- "Battle for the Glory - DRAGON QUEST IV": The main battle theme of Dragon Quest IV. Sourced from Theatrhythm Dragon Quest.
- "Marching through the Fields": One of the overworld themes of Dragon Quest VIII: Journey of the Cursed King. Sourced from Theatrhythm Dragon Quest.
- "War Cry": The main battle theme of Dragon Quest VIII. Sourced from Theatrhythm Dragon Quest.
- "The Hero Goes Forth with a Determination": The main overworld theme of Dragon Quest XI: Echoes of an Elusive Age, sourced from the original MIDI version.
- "Unflinchable Courage": The main battle theme of Dragon Quest XI, sourced from the original MIDI version.
Victory fanfare
- "Victory! Hero": A sequenced rearrangement of the ending phrase of Overture, the recurring main theme of the series. This arrangement, like most of the other Dragon Quest music, is sourced from Theatrhythm Dragon Quest.
Other
- Extended orchestral versions of Overture and Adventure from the Dragon Quest III Symphonic Suite were used in the Hero's reveal trailer, but are not selectable in-game. This is likely due to licensing complications with series composer Koichi Sugiyama, who retains the rights to the Dragon Quest soundtracks instead of Square Enix themselves.
Mii Costumes
Hats
- Veronica Wig
- Erdrick Helmet
- Martial Artist Wig
- Slime Hat
Costumes
Spirits
1,324. Hero (DRAGON QUEST XI S) |
1,331. King Slime |
Games with elements from or in the Super Smash Bros. series
Dragon Quest
- Playable Characters:
- The Hero from this game makes a cameo in Gigaslash.
- Sizz, Sizzle, Snooze, Heal, and Zoom, spells from Hero's Command Selection, first appeared in this game.
- Solo's alternate color scheme resembles the Hero from this game. His Slime earring is also replaced with a Metal Slime.
- Erdrick Equipment appears as a costume for the Mii Swordfighter.
- Slime appears in one of the Hero's taunts and a victory screen.
- Slime also appears as a Mii Fighter hat.
- Stage Elements:
- Slime appears in the background of Yggdrasil's Altar.
- Spirits:
- Music:
- "Victory! Hero": An excerpt from the recurring "Overture", first appearing in this game.
Dragon Quest II: Luminaries of the Legendary Line
- Playable Characters:
- Stages:
- Yggdrasil first appeared in this game.
- Stage Elements:
- Liquid Metal Slimes sometimes appear in the background of Yggdrasil's Altar.
- Spirits:
Dragon Quest III: The Seeds of Salvation
- Playable Characters:
- The male Hero from this game, Erdrick (also referred to as Arusu), appears as a costume for the playable Hero.
- Hero's neutral special Frizz along with its stronger variant, Frizzle, were introduced in this game.
- Hero's side special Zap along with its strongest variant, Kazap, were introduced in this game.
- Swoosh and Kaswoosh, were introduced in this game.
- Bang, Whack, Oomph, Acceleratle, Kaclang, and Bounce debuted in this game.
- The Martial Artist class debuted in this game, and appears as a costume for Mii Brawlers.
- Stage Elements:
- Mimics, enemies that first debuted in this game, make an appearance on Yggdrasil's Altar, sometimes replacing regular treasure chests.
- Music:
Dragon Quest IV: Chapters of the Chosen
- Playable Characters:
- The male Hero from this game, commonly referred to as Solo, appears as a costume for the playable Hero.
- Music:
- Spirits:
- King Slime appears as a Spirit.
Dragon Quest V: Hand of the Heavenly Bride
- Playable Characters:
- The Hero from this game makes a cameo in Gigaslash.
- Gigaslash first appeared in this game.
- Erdrick's alternate color scheme resembles the Hero from this game.
- Spirits:
- The Great Sabrecub and Great Sabrecat appear as Spirits.
Dragon Quest VI: Realms of Revelation
- Playable Characters:
Dragon Quest VII: Fragments of the Forgotten Past
- Playable Characters:
- The Hero from this game makes a cameo in Gigaslash.
Dragon Quest VIII: Journey of the Cursed King
- Playable Characters:
- Music:
Dragon Quest Monsters: Joker
Dragon Quest IX: Sentinels of the Starry Skies
- Playable Characters:
- The Hero from this game makes a cameo in Gigaslash.
- The first half of Hero's side tilt resembles Blockenspiel, which debuted in this title.
Dragon Quest: Monster Battle Road Victory
Dragon Quest X
- Playable Characters:
- The Hero from this game makes a cameo in Gigaslash.
Theatrhythm Dragon Quest
- Music:
- "Adventure - DRAGON QUEST III": Sourced from this game.
- "Fighting Spirits - DRAGON QUEST III": Sourced from this game.
- "Battle for the Glory - DRAGON QUEST IV": Sourced from this game.
- "Wagon Wheel's March": Sourced from this game.
- "War Cry": Sourced from this game.
- "Marching through the Fields": Sourced from this game.
- "Victory! Hero": Sourced from this game
Dragon Quest: Scan Battlers
- On November 24, 2019, a new Battle Card entitled "Ultimate Gigaslash" was introduced to the game. It is a longer version of Hero's Final Smash, Gigaslash, with all four heroes appearing at once and has references of their reveal trailer.[1]
Dragon Quest XI: Echoes of an Elusive Age
Worth noting is the fact that all content from Dragon Quest XI is instead said to be sourced from Dragon Quest XI S, the definitive version of the game initially released for the Nintendo Switch. The reason is likely because the only other Nintendo console that it released on, the Nintendo 3DS, was a Japan-only release. It was also done to promote the game before it was released.
- Playable Characters:
- Stages:
- Yggdrasil's Altar takes its appearance from this game, with several landmarks and design elements taken from this specific appearance.
- Stage elements:
- Spirits:
- Music:
Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition
- Playable Characters:
Trivia
- This is the second character-based third-party universe from Square Enix, the first being Final Fantasy.
- Dragon Quest, EarthBound, Final Fantasy, and Persona are the only universes without playable characters from the first installment in their series in Super Smash Bros.
- Notably, all four of these series are RPGs, and use different protagonists in all main games in the series.
- Characters from Dragon Quest previously crossed over with characters from the Final Fantasy series multiple times in the Itadaki Street series, starting with Dragon Quest & Final Fantasy in Itadaki Street Special for the PlayStation 2. The Itadaki Street series also hosted crossovers between Dragon Quest and the Mario series through Itadaki Street DS and Fortune Street for Wii.
- The Dragon Quest enemy Slime also appeared as a playable character in Mario Sports Mix, which prominently featured Final Fantasy characters.
- In the Famicom Disk System version of Zelda II, Dragon Quest was referenced through a tombstone for the legendary hero, Erdrick. The tomb was engraved with the message, "The hero Erdrick rests here." (ユウシャ ロト ココニネムル) The tombstone was removed in the internationally-released NES version of Zelda II.[2]
- The series was originally released as Dragon Warrior in the North American market, due to the regional trademark on "DragonQuest" being held by board game manufacturer TSR. In 2003, Square Enix registered the trademark on "Dragon Quest" in the United States, deeming the Dragon Warrior name obsolete. Dragon Quest VIII is the first installment of the series to be released with the Dragon Quest name in North America.
- Dragon Quest is one of five third-party series with primary representation in the Smash Bros. series to debut on a Nintendo console; the others are Mega Man, Final Fantasy, Castlevania, and Banjo-Kazooie.
- All of these series debuted on the NES except for Banjo-Kazooie, which debuted on Nintendo 64.
- Dragon Quest is the only DLC universe introduced in Ultimate to not introduce a new company to the series (or subsidiary, in the case of Atlus). However, Square Enix was originally two separate companies known as Square and Enix, with the former owning Final Fantasy and the latter Dragon Quest, before the two companies merged together in 2003.
- Dragon Quest is the only DLC universe in Ultimate (and one of two in general, alongside fellow Square Enix series Final Fantasy) to not include any new arrangements.
- Unlike Final Fantasy, even the victory theme is directly taken from source material rather than remixed.
- Dragon Quest is one of two DLC universes in Ultimate to not have any music with vocals, the other being Banjo-Kazooie.
References
Dragon Quest universe | |
---|---|
Fighter | Hero (SSBU) (XI, III, IV, VIII) |
Stage | Yggdrasil's Altar |
Other | Hero (I, II, V, VI, VII, IX, X) · Martial Artist · Mimic · Slime · Veronica |
Spirits | Spirits |
Music | Ultimate |