Super Smash Bros. Ultimate

Roy (SSBU)/Up smash

< Roy (SSBU)
Revision as of 13:21, July 28, 2020 by Raul Retana (talk | contribs) (Added update history)
Hitbox visualization showing Roy's up smash.
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Overview

Update History

  3.1.0

  •   Up smash's hits connect more reliably.

  7.0.0

  •   Up smash has received a -100% trip chance, preventing it from tripping opponents on platforms and missing its last hit due to the trip's intangibility.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1 (early)
0 0 0 1.0% 0   Standard 0 100 120   3.0 top 0.0 9.0 4.0 to -3.0 1.5× 0.0× 0%               Fire   All All            
1 0 0 1.0% 0   Standard 0 100 150   3.0 top 0.0 9.0 7.8 to -6.8 1.5× 0.5× 0%               Fire   All All            
Hits 1 (late), 2, 3, 4
0 0 0 2.0% 0   Standard 0 100 85   5.4 armr 0.0 0.0 0.0 1.5× 0.3× -100%               Fire   All All            
1 0 0 2.0% 0   Standard 0 100 55   4.9 sword1 0.0 0.0 5.8 0.5× 0.3× -100%               Fire   All All            
Hit 5
0 0 0 10.0% 0   Standard 70 90 0   5.2 armr 0.0 0.0 0.0 1.2× 1.0× -100%               Fire   All All            
1 0 0 10.0% 0   Standard 70 90 0   6.9 sword1 0.0 0.0 6.2 1.2× 1.0× -100%               Fire   All All            
Hits 1-4 use weight-independent knockback.

Timing

Charges between 4-5
Right arm intangible 10-23
Hit 1 (early, late) 12, 13
Hits 2, 3, 4 15, 17, 19
Hit 5 22-23
Interruptible 59
Animation length 79
                                                                                                                                                             
                                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible