Super Smash Bros. Ultimate

Pikachu (SSBU)/Neutral special

< Pikachu (SSBU)
Revision as of 13:24, July 25, 2020 by Raul Retana (talk | contribs) (Added update history)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Thunder Jolt.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Update History

  3.0.0

  •   Thunder Jolt deals less shield damage.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded early hit
0 0 0 6.0% -2.5   Standard 18 20 0   3.0 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            
1 0 0 5.0% -2.0   Standard 13 20 0   1.8 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            
Grounded mid hit
0 0 0 5.0% -2.0   Standard 18 20 0   3.0 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            
1 0 0 4.0% -1.5   Standard 13 20 0   1.8 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            
Grounded late hit
0 0 0 4.0% -1.5   Standard 18 20 0   3.0 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            
1 0 0 3.0% -1.0   Standard 13 20 0   1.8 sphere 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            
Aerial
0 0 0 4.8% -1.9   Standard 35 30 0   3.0 top 0.0 0.0 0.0 0.3× 1.0× 0%               Electric   All All            

Timing

Grounded

Early hit 19-48
Mid hit 49-78
Late hit 79-102
Interruptible 52
Animation length 64
                                                                                                                                                                                                           
                                                                                                                                                                                                           

Aerial

Hitbox 19-118
Interruptible 52
Animation length 64
                                                                                                                                                                                                                                           
                                                                                                                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible