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Hitbox visualization showing Bayonetta's side special, Heel Slide.
Hitbox visualization showing Bayonetta's bullet arts side special, Heel Slide.
Hitbox visualization showing Bayonetta's side special, Heel Slide.
Hitbox visualization showing Bayonetta's side special, After Burner Kick.
Hitbox visualization showing Bayonetta's bullet arts side special, After Burner Kick.
Hitbox visualization showing Bayonetta's side special, After Burner Kick.
Hitbox visualization showing Bayonetta's landing side special, After Burner Kick.
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Overview
Update History
3.1.0
- After Burner Kick has less landing lag (one kick: 20 frames → 18, two kicks: 30 → 26).
- This does not affect Downwards After Burner Kick and most combos that start with or land on the ground with the move, but most combos that finish with the move and land normally have reduced landing lag.
8.0.0
- Heel Slide has less ending lag (FAF 72 → 67 (non-extended), 73 → 68 (extended)), improving its combo potential.
Hitboxes
Heel Slide
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
100 |
8 |
0 |
|
4.0 |
footr |
0.0 to -8.0 |
0.0 |
0.0 |
0.9× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Mid hit
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
95 |
8 |
0 |
|
4.0 |
footr |
0.0 to -8.0 |
0.0 |
0.0 |
0.9× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
7.5% |
0 |
|
Standard |
83 |
8 |
0 |
|
4.0 |
footr |
0.0 to -8.0 |
0.0 |
0.0 |
0.9× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
68 |
8 |
0 |
|
4.0 |
footr |
0.0 to -8.0 |
0.0 |
0.0 |
0.9× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
All hitboxes use weight-independent knockback.
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Heel Slide Finisher
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early
|
0 |
0 |
0 |
8.0% |
0 |
|
Standard |
60 |
8 |
0 |
|
4.0 |
footr |
0.0 to -8.0 |
0.0 |
0.0 |
1.0× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Final hit
|
0 |
0 |
0 |
5.0% |
0 |
|
Standard |
64 |
65 |
0 |
|
5.3 |
kneer |
7.5 |
0.0 |
0.0 |
1.0× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
5.0% |
0 |
|
Standard |
64 |
65 |
0 |
|
4.0 |
kneer |
1.0 |
0.0 |
0.0 |
1.0× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
2 |
0 |
0 |
5.0% |
0 |
|
Standard |
64 |
65 |
0 |
|
4.5 |
waist |
0.0 |
-0.8 |
-1.0 |
1.0× |
1.3× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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After Burner Kick (Up)
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Early hit
|
0 |
0 |
0 |
6.0% |
0 |
|
Standard |
60 |
50 |
0 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.0% |
0 |
|
Standard |
60 |
50 |
0 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
-3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Mid hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
60 |
35 |
0 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
60 |
35 |
0 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
-3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Late hit
|
0 |
0 |
0 |
7.0% |
0 |
|
Standard |
55 |
33 |
0 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
7.0% |
0 |
|
Standard |
55 |
33 |
0 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
-3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Latest hit
|
0 |
0 |
0 |
6.0% |
0 |
|
Standard |
0 |
112 |
60 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
0 |
6.0% |
0 |
|
Standard |
0 |
112 |
50 |
|
5.0 |
kneer |
6.0 to 2.0 |
0.0 |
-3.0 |
1.4× |
2.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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All hitboxes use weight-independent knockback.
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After Burner Kick (Down)
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
ABK
|
0 |
0 |
0 |
6.5% |
0 |
|
Standard |
85 |
38 |
0 |
|
4.5 |
top |
0.0 |
2.0 to 4.0 |
4.5 to 3.2 |
1.2× |
2.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
0 |
0 |
0 |
6.5% |
0 |
|
Standard |
90 |
38 |
0 |
|
4.5 |
top |
0.0 |
2.0 to 4.0 |
4.5 to 3.2 |
1.2× |
2.5× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Both hitboxes use weight-independent knockback.
|
Landing
|
0 |
0 |
0 |
5.0% |
0 |
|
Standard |
80 |
50 |
0 |
|
4.0 |
top |
0.0 |
4.0 |
7.0 to -4.0 |
1.2× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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Timing
Heel Slide
Hitboxes (early, mid, late, latest)
|
15-16, 17-18, 19-24, 25-39
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Interruptible
|
72
|
Animation length
|
71
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Heel Slide Finisher
Early
|
1-11
|
Final hit
|
20-24
|
Interruptible
|
42
|
Animation length
|
54
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After Burner Kick (Up)
Hitboxes (early, mid, late, latest)
|
7-9, 10-12, 13-14, 15-19
|
Interruptible
|
32
|
Animation length
|
51
|
After Burner Kick (Down)
Hitboxes
|
8-24
|
Interruptible
|
44
|
Animation length
|
43
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After Burner Kick (Landing)
Hitboxes
|
1
|
Interruptible
|
41
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Animation length
|
40?
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Bayonetta's moveset
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