Super Smash Bros. Ultimate

Wii Fit Trainer (SSBU)/Neutral special

< Wii Fit Trainer (SSBU)
Revision as of 19:51, July 6, 2020 by Invy (talk | contribs) (Added gif for uncharged Sun Salutation)
File:WFT Sun Charged.png
Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at maximum charge.
Hitbox visualization showing Wii Fit Trainer's neutral special, Sun Salutation, at minimum charge.

Update History

  3.0.0

  •   Sun Salutation deals less shield damage both when uncharged (-2.5) and charged (-5.3).

  8.0.0

  •   Fully charged Sun Salutation deals more knockback (30 base/63 scaling → 38/64).

Hitboxes

Charging Windbox

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Minimum Charge
0 0 0 0.0% 0   Standard 10 130 0   1.5 top 0.0 0.0 0.0 0.0× 0.8× 0%               None   All All             7
Maximum Charge
1 0 0 0.0% 0   Standard 10 130 0   6.0 top 0.0 0.0 0.0 0.0× 0.8× 0%               None   All All             7

Projectile

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Minimum Charge
0 1 0 5.0% -2.5   Standard 30 63 0   1.5 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            
Maximum Charge
1 1 0 21.0% -5.3   Standard 38 64 0   6.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Fire   All All            

Timing

Frame data for Sun Salutation is not affected by the level of charge the move has. From the charging animation, the projectile's hitbox becomes active on frame 4.

Hitbox 21-90
Interruptible 57
Animation length 59
                                                                                                                                                                                   
                                                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Prop event
 
Interruptible