Super Smash Bros. Ultimate

Min Min (SSBU)/Neutral attack/Infinite

< Min Min (SSBU)‎ | Neutral attack
Revision as of 17:01, July 4, 2020 by Zeckemyro (talk | contribs) (Created page with "{{ArticleIcons|ssbu=y}} {{competitive expertise}} ==Overview== ==Hitboxes== Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and 9 extra frames of shieldst...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

Hitboxes ID 0 and 1 of rapid jab are given 3 extra frames of hitstun and 9 extra frames of shieldstun. Due to there being no ID 0 but an ID 2, the latter is not given any extra.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Rapid jab
1 0 0 0.5% 0   Standard 12 16 0   3.8 top 0.0 5.5 to 11.5 7.0 1.0× 0.4× 0%               Kick   All All            
2 0 0 0.5% 0   Standard 8 16 0   3.8 top 0.0 5.5 to 11.5 7.0 1.0× 0.4× 0%               Kick   All All            
Rapid jab finisher
0 0 0 5.0% 0   Standard 90 60 0   7.5 top 0.0 8.0 13.0 to 15.0 2.6× 1.0× 0%               Kick   All All            

Timing

Interruptibility and animation length are only for the finisher.

Rapid Jab 6, 8, 10, 12...
Finisher 6-7
Interruptible 41
Animation length 55
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible