Kirby (SSBB)

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This article is about Kirby's appearance in Super Smash Bros. Brawl. For other uses, see Kirby.

Kirby
Kirby
KirbySymbol.svg
Universe Kirby
Appears in SSB
SSBM
SSBB
Availability Starter
Tier A (13)


Kirby (カービィ, Kābī) had been confirmed for Super Smash Bros. Brawl since the first preview shown at E3 in May 2006. Of all the characters shown, Kirby appears to be almost completely unchanged graphically. It was speculated that Kirby's up smash may be stronger, his attacks seem to be quicker in general, and he is apparently somewhat heavier than before.

His Final Smash is Cook Kirby, which is reminiscent of the Cook ability seen in various Kirby games. In the games, Cook Kirby clashes his utensils, tosses opponents into a pot, seasons them, stirs, and finally, items pop out of the pot.

Kirby ranks 13th on the current tier list -- which is significantly higher than his rank of 25th in Melee, above only Pichu -- thanks to his good matchups and being a solid character choice all around.

Attributes

Kirby is a small, light character with quick attacks and a huge recovery. Most of Kirby's moves have hitboxes that extend for longer than they appear, giving him deceptive range. Kirby's aerials are quick and strong. His fair is a great Wall of Pain technique, his dair, is a decent Meteor Smash, and his bair and uair are good finishers. Kirby also has an excellent ground game, as all of his tilts and smashes come out quickly, and most of them have very good priority, on par with Mr. Game & Watch. Kirby's specials are also generally useful. His signature ability is Inhale, which allows him to copy the Standard Special Move of an opponent. Kirby can then use the move just as its owner can, which can open up new strategies. Kirby's Stone lets him fall quickly and crush opponents, also turning him mostly invincible for a short period of time. Stone can be cancelled and re-done when falling, making it difficult to predict.

With five double jumps and Final Cutter, combined with his floatiness, Kirby's recovery is among the best in the game. Kirby also has an extremely low crouch (although he cannot crawl), allowing him to duck various attacks. Being light, Kirby is not very vulnerable to chain grabbing.

Kirby does have his problems, however. He has slow Floor Recovery rolls, making him vulnerable when knocked down. His low weight makes it easy to work him into KO range, and his floatiness can make it hard to survive vertical knockback. Kirby has good KO power for a lightweight, but he has problems KOing if his smashes and Hammer have been used repeatedly. Some of Kirby's moves have bad range, such as those where he doesn't use his feet. Kirby's mobility is also somewhat bad; he runs relatively slowly and his airspeed is below average. But overall, Kirby is a very solid character.

Moveset

Ground Attacks

Normal

  • Neutral Attack: Vulcan Jab - Two punches, followed by a rapid flurry of punches that release shock waves. Similar to Vulcan Jab from his Fighter Ability. (2%, 3%, 1%, 1%, 1%...)
  • Dash Attack: Break Spin - Spins on his hands, while kicking with his feet. Multiple hits. Break Spin from his Yo-yo Ability from Kirby Super Star. Has high priority and is useful for clearout. 5 hits of 2% damage with little, set knockback that traps the opponent in the attack, then another final hit that has more knockback to it; little kill potential, does 4%.
  • Forward Tilt - A quick long ranged roundhouse kick. Can be angled upward or downward. 7%.
  • Up Tilt - Quickly raises one leg vertically from behind. A good juggling move. It has faster speed and higher priority than Snake's Up Tilt. The damage depends on the opponent's position from Kirby. 5% if near Kirby, 7% if above or side-by-side from Kirby.
  • Down Tilt - Crouches low and delivers a long ranged low kick. Good chance that it will trip opponents. 6-7%.
Smash
  • Forward Smash: Spin Kick - Lunges forward and delivers a very long range jump kick that moves Kirby forward. Can be angled. High knockback and executes quickly. It has high enough priority to pierce Meta Knight's Mach Tornado. This is clearly derived from "Kirby Super Star", where a nearly identical move called "Spin Kick" can be used by Kirby with the Fighter copy ability. 15%-21%. Does weaker damage if hit at the end of the attack. 11%-18%.
  • Up Smash - Does a short somersault while doing an upward kick. Decent range, and High knockback. 15%-21%. Weaker damage if the opponent is hit as Kirby puts his feet on the ground. 12%-17%.
  • Down Smash - Splits his legs apart and spins around rapidly. One of the few moves that haves you attacking from both sides at the same time. Usually a vertical knockback, if the opponent is close to you and has good range. The hitboxes on the tips of his feet push opponents away as a semi-spike, which is very useful for edgeguarding. 14%-19%.
Other
  • Ledge Attack - Flips over the edge and kicks. 6%.
  • 100% Ledge Attack - Gets up and then uses a move similar to his down smash. 6%.
  • Floor Attack - Gets up, then kicks on one side, then the other. 5-6%.
  • Trip Attack - Gets up then spins around, kicking.

Aerial Attacks

  • Neutral Aerial - Spins in place, dealing damage with his arms and legs. Has a long duration with multiple separate hits. One hit (per foe): 6%-12% damage, depending on when it lands, with little knockback.
  • Forward Aerial: Triple Kick - Does three spinkicks with the last kick having good knockback. Kirby could do this move with his Fighter Ability in his series. Three hits: the first hit does 4% damage and has very little knockback. The second hit does 3% damage and has even less, upward knockback than the first; it has the least knockback, damage, and range of the three. The last hit does 5% damage and has the most knockback, though still little.
  • Back Aerial: Fence Of Pain - Quickly crouches in midair then kicks his legs behind him. High knockback and has Sex Kick properties. There is a sweetspot on this move, just on Kirby's feet tips as it comes out, which deal slightly higher knockback than the rest of his feet.
  • Up Aerial - Does a flip kick in midair similar to his Up smash. Can KO mid to high-percentage opponents. (12-15%)
  • Down Aerial: Drill Kick - Kirby's famous Drill Kick, this move can spike, and Kirby can fast fall this move to lock opponents in the flurry of kicks to increase the spiking effect. Multiple hits. (3% per hit, 18% total)

Grabs and Throws

  • Pummel - A quick punch. Does 1% damage.
  • Forward Throw - "Pile Driver" from Kirby's Suplex ability in Kirby Super Star. Kirby rises slowly in the air, while flipping, then slams the opponent down. Incredible combo potential. Does 8% damage.
  • Back Throw - "German Suplex" from Kirby's Suplex ability in Kirby Super Star. Quickly flips backwards and slams opponent head-first into the ground. Does 8% damage.
  • Down Throw - "Fury Stomp" from Kirby's Suplex ability in Kirby Super Star., called Fury Stomp in Ultra. Kirby throws his victim into the ground, and then stomps on them several times quickly. Meta Knight has the same throw, except his knockback is more horizontal and Kirby's feet stomp is quicker. Can chaingrab fast fallers at low percents, like Sheik. Does 12% damage.
  • Up Throw - "Air Drop" from Kirby's Ninja ability in Kirby Super Star. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Somewhat average knockback. Meta Knight shares this move as well except without the explosion. Does 10% damage.

Special Moves

Template:Specialmoves

Taunts

Up Taunt: Kirby Dance - Does the famous Kirby Dance.

Side Taunt: Pew - Spins around, then sticks out his leg saying "Pew," Possibly based on the "preview" animation shown when he is chosen in the original SSB.

Down Taunt: Hii - Does his signature "Hii.", but in a lower tone than in Melee. This is the shortest duration taunt in the game.

Changes from Melee to Brawl

  • Hammer in mid-air is now two full horizontal swings.
  • Dash attack is no longer "Burning/Fireball Kirby", and is instead his Break Spin from Yo-Yo Kirby in Kirby Super-Star.
  • Smash Attacks are much stronger.
  • Tilts and aerials do less damage, Fair/Uair/Dair have less knockback (Uair changed to a fantastic juggling move).
  • Much better throws; does not lose his jumps after Fthrow and Uthrow, Fthrow can combo very well, Dthrow has less ending lag and can combo into Utilt.
  • Utilt and Dtilt have new Interruptable As Soon As frames.
  • Higher priority.
  • Final Cutter is faster.
  • More horizontal midair movement but still very slow compared to most characters.
  • Inhale can now suck in items.
  • Hammer can help recovery because of the brief stall at the beginning.
  • F-Throw and B-Throw cannot Kirbycide anymore, nor can they be escaped from.
  • Hammer deals a bit more damage and always does a good hit when on the ground.
  • When Kirbyciding, every character is a "Zero Framer".
  • No longer regains all his jumps after a Kirbycide.
  • Bigger, stretchier feet (more range).
  • Hammer no longer has a sweetspot (or a hitbox) at the back of the swing and is now very strong wherever it connects
  • Voice has a slightly different pitch for certain moves and his "Hii!" taunt sounds somewhat different (although his voice actress is the same).
  • Faster character overall.

Role in the Subspace Emissary

In the beginning, a trophy of Mario and Kirby are thrown into an arena, come to life, and have a friendly match. The player chooses the one they want to play as. After the battle between the two, the victor revives the fallen loser, and the two fighters celebrate and wave to the crowd when suddenly, the Subspace Army attacks! Peach and Zelda, who were watching their match, both come to their aid. After the brief battle, the Ancient Minister shows up with a giant Subspace Bomb that is quickly armed by two R.O.B.s. When Mario attempts to stop the bomb, he is ambushed by a giant cannonball and is blasted away from the stadium. Meanwhile, the two princesses are captured by Petey Pirahna, and are thrown into separate cages. Kirby then faces off against Petey, but only one princess can be freed. After defeating Petey, Wario appears carrying a giant gun called the Dark Cannon, turns the princess Kirby didn't save into a trophy, and runs off with her. As Kirby and the remaining princess begin to leave, Kirby sees that the Subspace Bomb is about to explode! Fortunately, they flee the Midair Stadium via Warp Star. However, they are soon chased by the Halberd and are forced to land on it. Soon after, an Arwing gets shot down, blowing both Kirby and the princess off the Halberd and onto a series of ridges.

Kirby in the SSE

After climbing down from the ridges, Kirby sees something and runs ahead, leaving Peach/Zelda behind. She is then turned into a trophy from behind by Bowser's Dark Cannon, and is copied by a Shadowbug clone of Bowser. After a fight, Mario and Pit/Link and Yoshi are turned into trophies, and are captured by an arm from a cargo drove by King Dedede, which also has Zelda/Peach, Luigi, and Ness's trophies. Suddenly, Kirby appears from behind and uses Final Cutter to sever the arm, and revives the pair's trophies in the process. When Dedede attempts to escape, Pit/Link fires an arrow at his cargo, slowing it down a little, and the five pursue Dedede to save their friends.

Eventually, they find a cave that Dedede's cargo is parked by, and after getting through, they find Dedede's hideout. Upon exploring his hideout they see a hole in the wall, and decide to enter it. They then see Bowser, who escapes to the Halberd after avoiding Mario and Pit's attacks. After the scuffle however, Kirby finds a mysterious badge that fell off Zelda/Peach's trophy

Some time after that, Kirby and the others pursue the Ancient Minister in a desert, trying to stop him from detonating another Subspace Bomb. Despite their best efforts, the bomb still explodes, and they barely managed to escape it. Kirby and the others then aided Marth, Ike, Lucas, the Ice Climbers, and the Pokémon Trainer in warding off the Subspace Army troops that had come to face them.

After defeating them, the Falcon Flyer, and the Halberd (now under Meta Knight's control) land in front of them, and they all join forces to defeat the Subspace Army. The Subspace Gunship, commanded by Bowser and Ganondorf, appears out of a large sphere of Subspace, and after destroying the Halberd, tries to attack 4 smaller ships emerging from its wreckage. Fortunately, Kirby manages to save them by destroying the Gunship with Dragoon, and follows the others into Subspace.

When they confront Tabuu, Tabuu unleashes an attack that turns everyone, including Kirby, into trophies. However, Kirby is revived by pure gluttony, thanks to the badge he found at Dedede's hideout earlier, which he had swallowed prior to Tabuu's attack (when Bowser escapes with the Peach/Zelda trophy is his Clown Car). After going through Subspace alone and reviving some of the fighters along the way, Kirby finds Ganondorf's trophy. Before he can do anything Bowser appears and attacks Ganondorf's trophy in revenge for turning him into a trophy earlier, before throwing it aside. King Dedede then runs over to Kirby and hugs him before pointing the staircase to Kirby, and dragging Kirby up it. Kirby then helps the others fight Tabuu.

Palette Swaps

File:Alt-kirby3.jpg
Kirby's palette swaps

Trivia

  • Kirby makes a squeaky noise when he goes in and out of a crouch.
  • Kirby can perform the Golden Glitch.
  • When Kirby hits a wall, lands on the ground, or does certain moves, small stars are emitted, similar to how they look in the Kirby games.
  • Kirby is the only character to have a different dash attack in every Smash Bros. game. In the original Super Smash Bros., he performed a slide tackle. In Melee, he performed "Burning Kirby", while in Brawl he performs Yo-Yo Kirby's spinning maneuver from Kirby Super Star.
  • Kirby's helpless animation is the same pose he takes when he falls a long distance in most Kirby games, and in the games this diving pose could damage enemies. The only way to get this kind of helpless animation is using the copied Meta Knight's Mach Tornado, Donkey Kong's Giant Punch in midair, Ness's PK Flash in midair, Lucas' PK Freeze in midair, or using the Final Cutter and being moved off a platform while still in landing pose (i.e. wind, conveyor belts).
  • When Kirby inhales an opponent when he has eaten Superspicy Curry, the damaging flames disappear.
  • If Kirby hits a spike as a stone, he won't be damaged.
  • Despite being the main character of his franchise, Kirby is the lowest ranked character from the Kirby franchise in Brawl on the current tier list, which is not saying much as he is in the A tier.
  • Kirby's shield stance is similar to his block stance in "Kirby Super Star". When it is done with Mirror Kirby, he gets the orb shield just like the ones in Smash.
  • In the movie revealed at E3, right before they show Meta Knight you see Kirby use his side-special, Hammer, in the air, but he does it the way it is done in Melee, not Brawl.
  • For some reason, if Kirby uses all of his midair jumps and is above the top of the screen in Rumble Falls, he will get Star KO'd. This may apply to every character with midair jumps.
  • Kirby has an updated voice in Brawl, despite this, if a player selects Kirby using a Wii remote or classic controller, Kirby's "Hii" taunt from Melee will sound over the Wii Remote's speaker instead of the one from Brawl.
  • Kirby is never shown with teeth, not even when he copies Chomp. Same thing with Yoshi.

External links