Super Smash Bros.

Samus (SSB)/Up tilt

From SmashWiki, the Super Smash Bros. wiki
< Samus (SSB)
Revision as of 04:17, June 8, 2020 by SuperSqank (talk | contribs) (New Page: {{ArticleIcons|ssb=y}} ==Overview== Samus raises her leg high and drops it like an axe, with the attack consisting of two hits; the first deals 8%, and the second deals 13%. This means...)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search

Overview

Samus raises her leg high and drops it like an axe, with the attack consisting of two hits; the first deals 8%, and the second deals 13%. This means it can deal a maximum of 21% damage. This attack is unique because it can hit opponents behind, and at the start of the move, above Falcon. It also has large range both above and in front of Samus. The move in general is somewhat slow, however, with average to above average startup and ending lag. Its startup is usually too much to allow the move to be used in most combos at lower percentages. It has some situational use in normal combos, and is particularly useful against large characters, since the hits can connect easily on them to rack up high damage. It can additionally hit and edgeguard characters hanging on the edge, due to its hitbox extending below the platform; its decent horizontal knockback makes it a viable way to gimp opponents.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Effect G A Sound
Hit 1
0 0 8% 0 Sakurai angle 0 100 0 100 33 -20 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
1 0 8% 0 Sakurai angle 0 100 0 100 33 180 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick
Hit 2
0 1 13% 0 Sakurai angle 5 100 0 150 33 -20 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick
1 1 13% 0 Sakurai angle 5 100 0 150 33 180 0 0 HitboxTableIcon(Clang).png Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick

Timing

Hit 1 8-24
Hit 2 25-29
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png

Similar moves