Kirby (SSB)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 18:53, July 4, 2010 by Ivy73 (talk | contribs) (→‎Trivia)
Jump to navigationJump to search
This article is about Kirby's appearance in Super Smash Bros. For other uses, see Kirby.
Kirby
Kirby
KirbySymbol.svg
Universe Kirby
Appears in SSB
SSBM
SSBB
Availability Starter
Tier A (3)


Kirby (カービィ, Kābī) is a starter character in Super Smash Bros.. He is known for his great recovery, quick attacks, and surprisingly long-range aerials. His trademark move is Swallow, which allows him to suck in enemies and steal their neutral B attacks.

Kirby ranks 3rd for his impressive recovery and comboing ability. However, he is lightweight, making himself easy to KO, and somewhat floaty.

Attributes

File:Kirbyending.jpg
Kirby's ending picture in Super Smash Bros.

Kirby is a small, floaty, and lightweight character. This means he is difficult to combo, but easy to KO (especially by a star KO). His signature move is Swallow, which allows him to use an opponent's neutral special attack. Kirby is also known for his amazing recovery (5 mid-air jumps, the fastest air speed along with Jigglypuff, and the Final Cutter jump). His down special move, Stone, makes Kirby difficult to juggle despite being light and floaty, but it leaves Kirby vulnerable when changing back to normal. Kirby has many high priority disjointed hitboxes, but his non-disjointed moves (jointed moves) have low priority. Kirby's attacks generally have surprisingly long range, high damage, and extreme speed. Kirby also has good edge-guarding tactics, several shield breaker combos, and two spikes. Kirby can combo opponents to very high damage with the use of only a few moves (although his F-air can be escaped with DI). Kirby is known as the "noob" character in the smashboards community, as people can spam up tilts and short hop down airs in order to beat many characters. Kirby's main weakness is a campy Fox or Mario, followed by a Pikachu or a well spacing Jigglypuff. Kirby is also one of the best characters in teams due to Kirby's easy combos and quick edgeguards.

Moveset

SSB64 Kirby.gif

Ground attacks

Normal
  • Neutral attack- Double Jab + Weak Punches 4%, 4%, then 1% per punch. the first two jabs have short range, though the later ones have better range then most neutral attacks.
  • Forward tilt: Roundhouse kick. Rather short range, but fast. Can be angled. 10%
  • Down tilt: Low kick. Kirby puts his foot out with a slightly longer duration compared to most down tilts in the game. 9%
  • Up tilt: Vertical Kick. Extremely quick, filled with power and huge combo potential. 14%
  • Dash attack Slide Tackle. This move is fast, good for comboing use, though shielding proves otherwise. 10%
Smash attacks
  • Forward smash: Jump Kick 17%. fast, good range with long hitbox. Good power as well.
  • Down smash: Spinning Splits 18%. Spins with his feet flat on the ground with decent duration, this move knocks the foe horizontally with power.
  • Up smash: Flip kick. A fast flip kick that is very similar to Fox's, but with less knockback. 16%
Other attacks
  • Ledge attack- Flips whilst getting back on stage. 5% damage.
  • 100% ledge attack- Slowly picks himself up and slides forward, like his dash attack. 5% damage.
  • Floor attack- Kicks on both sides and gets up. 6% damage.

Aerial attacks

  • Neutral Air: Extends body with feet out and arms out, making Kirby's whole body a hitbox. Sex Kick properties. 15%
  • Forward Air: Forward Drill Kick. 8 hits, 2%/hit, 6% on the 8th. Not the best F-Air due to number of DI-able hits.
  • Back Air: Back Kick. Kirby puts both of his feet behind him, making a viable move for edgeguarding. 16% damage.
  • Down Air: Drill Kick. 3% per hit, up to 10 hits. When used on a grounded foe, if the move doesn't finish when Kirby reaches the ground, Kirby'll land on the foe with some knockback, making up tilt follow ups impossible unless the move finishes just before Kirby lands.
  • Up Air: Aerial Spin. Multi-hitting, around 10% when hits connect. This move would later be his N-Air in future Smash Bros. games.

Throws

  • Forward throw: Jumps high in the air, similar to a warpstar, and slams down. One of the few forward throw to launch foes upward. Does 13%.
  • Back throw Performs a backwards suplex, slaming the opponent behind him. Sends the foe upwards and behind Kirby at an angle. Does 16%.

Special Moves

Taunt

  • Turns to his right, stands on tiptoes, inflates, and says "Hai!" while waving his arms three times in the air.

Matchups

Super Smash Bros. (N64) Character Matchups
  Pikachu (SSB) Kirby (SSB) Captain Falcon (SSB) Fox (SSB) Yoshi (SSB) Jigglypuff (SSB) Mario (SSB) Samus (SSB) Donkey Kong (SSB) Ness (SSB) Link (SSB) Luigi (SSB) Avg.
Kirby (SSB) 40:60 Mirror match 60:40 60:40 60:40 60:40 50:50 60:40 60:40 60:40 60:40 60:40 55:45

In Single Player

In Single Player mode, the player must face eight Kirbys in succession with each Kirby wielding the power (and the hat) of the original characters beside Kirby and Kirby itself or a secret character's hat.

Defeating all of the Kirbys that appear in order will earn you the Kirby Rank bonus, with a bonus of 25000 points.

Strategies

Extended Recovery

Kirby can maximize his horizontal recovery by pairing every aerial jump with F-air which allows him to recover much farther horizontally. Kirby still gains some vertical distance as well.

Also, if combined, with Jigglypuff's neutral B, his recovery becomes the greatest recovery in the game. He has the highest vertical recovery in the game regardless, surpassing even Pikachu's double-upwards Quick Attack.

Down Air Up Tilt

Kirby's D-air is used extensively for edge guards. Its large knockback can destroy many characters (such as Captain Falcon, Mario, Luigi, and DK). It can also be comboed easily into an uptilt. If the last hit of the dair misses, then chaining up tilts, and finishing with his powerful back air makes for a (not graphically)scary and flashy combo.

Description

The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.

Works:

  • Kirby's Dream Land (GB)
  • Kirby's Pinball Land (GB)
  • Kirby Super Star (SNES)
  • Kirby's Adventure (NES)

Palette Swaps

File:Alt-kirby.jpg
Kirby's palette swaps in SSB

Trivia

  • Kirby, Pikachu, and Yoshi are the only characters who move their mouths in SSB.