Byleth (SSBU)/Down special
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Overview
Hitboxes
The shockwave hitboxes function like Hand Slap. They will match the ground they impact. Aerial shockwave implies that the axe was planted into a platform as Byleth is airborne.
Timing
The timing implies Aymr doesn't touch the ground. If it does, a shockwave hitbox appears on frames 3-6 after impact.
Hitbox | 62-67 |
---|---|
Heavy Armor (grounded) | 34-63 |
Interruptible | 134 |
Animation length | 144 |
Lag | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grounded |
Lag time |
Hitbox |
Vulnerable |
Armour |
Interruptible |
|