List of regional version differences (SSB)
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There are many differences between the Japanese and North American releases of Super Smash Bros., which are listed on this page. The regional differences are much more significant than in Melee or Brawl, often resulting in considerable differences in matchups between characters.
NTSC-J to NTSC-U changes
Gameplay
- The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
- All attacks have 1 extra freeze frame.
- The momentum slide has been removed for all characters.
Aesthetics
- Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright infringement.
- Vs. Match changed from "Battle Royal" to "Free-for-all."
- Title screen changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
- Completely different sound effects for attacks landing on characters. The Japanese version has more violent hitting sounds, while the NTSC/PAL has pinball-like hitting sounds.
- The narrator has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
- Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in NTSC version.
- The sign on the side of the Silph Co. headquarters building in Saffron City reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".
Captain Falcon
- Captain Falcon dashes faster (70 → 75).
- Keeps less horizontal momentum from a ground jump. The horizontal velocity multiplier was changed (0.35 → 0.31).
- Lower jumps due to reduced jump power (from 25 → 24 for first jump and from 0.95 → 0.9 for the double jump multiplier).
- Captain Falcon's falling speed was increased (60 → 66) improving his endurance but making him more susceptible to combos.
- Forward tilt deals 1% less damage (16%/14%/13% → 15%/13%/12%).
- Falcon Dive covers less distance.
Donkey Kong
- Donkey Kong is slightly heavier (0.84 → 0.83).
- In Later Smash games' terms: 138 → 141
- Spinning Kong has more vertical lift (676.32 → 809.72).
Fox
- Down tilt deals 2% more damage (10% → 12%).
- Down smash has a horizontal knockback angle instead of a vertical knockback angle (now being a semi-spike), making it worse for combos but better at edge guarding.
- Blaster deals 1% more damage (5% → 6%) with its knockback compensated.
- Fire Fox deals 3% more damage (13% → 16%) and has a vertical knockback angle.
- Fire Fox no longer has invincibility frames.
- Reflector deals less knockback and at a less downward angle making shine spikes much harder.
- Reflector has a different projectile damage multiplier.
Jigglypuff
- Down smash has more range on both sides.
- Rest deals 6% more damage (14% → 20%) significantly improving its KO potential.
Kirby
- Kirby is about 3% smaller (0.94 → 0.91) without compensation on his hitboxes making him harder to hit and making his attacks more disjointed.
- Up smash (18% → 16%) and down smash (20% → 18%) both deal 2% less damage hindering their KO potential especially down smash.
- Up air deals 2% less damage on the clean hit and 1% less on the middle hit.
- Forward throw has a more upward diagonal angle instead of a horizontal angle (361° → 70°).
- Final Cutter covers less distance which in combination with the Final Cutter allowed Kirby to move large distances while using the move grounded.
- Stone deals 2% less damage (22% → 20%).
- Rolls are shorter.
Link
- Sword marginally shortened.
- Link walks slightly slower (0.4 → 0.37).
- Link's gravity is higher (3.2 → 3.4) improving his endurance but making him more susceptible to combos and reducing the height of his jumps.
- Slightly larger shield (260 like Mario → 280 like Fox).
- Up tilt deals 5% less damage (15% → 10%) making it more punishable after shielding, and deals less vertical knockback (90° → 79°) hindering its ability to combo into itself at low percents for easy combos.
- Up smash deals 2% less damage (24% → 22% (total)).
- Neutral air has more knockback and a more diagonal angle.
- Forward air deals 1% less damage in spots.
- Back air's first hit strikes 1 frame slower; second hit has a more diagonal angle.
- Down air deals 2% less damage (18% → 16%).
- Boomerang covers less distance and only causes tumble past 100%, removing most of its usefulness in combos
- Spin Attack does 1% less damage in spots and covers less distance in the air.
- Bombs deal 1% less damage when thrown down and 2% less when thrown any other way.
- Bombs has more knockback at any percent which makes comboing easier.
Luigi
- Luigi is bigger (1.0x → 1.12x).
- Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).
- Air Speed is reduced (26.0 → 22.5).
- Rolls travel farther.
- Forward Throw does more damage (12% → 16%) making it stronger despite its reduced base knockback (80 → 70).
- Back Throw does less damage (16% → 12%) hindering its KO potential despite its increased base knockback (70 → 80).
- Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.
- Fire Jump Punch's Grounded Sweetspot has a different angle (80 → 90) improving its KO potential despite its slightly reduced knockback (100 (base), 78 (scaling) → 90/80).
- Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback scaling (78 → 80).
- Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).
- Super Jump Punch covers more distance.
Mario
- Mario is bigger (1.0x → 1.12x).
- Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).
- Rolls travel farther.
- Fireballs deal more damage (6% → 7%).
- Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.
- Super Jump Punch covers more distance.
Ness
- Up tilt has more knockback but deals 1% less damage (8% → 7%).
- All smash attacks deal 2% less damage (forward: 20% → 18%; up: 19% clean/17% late → 17%/15%; down: 21% → 19%).
- Up aerial deals 2% less damage (17% → 15%).
- PK Fire deals 9% more damage if all hits connect (16% → 25%).
- PK Fire travels a shorter distance.
- PK Thunder 2 deals 5% less damage (35% → 30%), lasts for less time, and has more landing lag.
Pikachu
- Dash attack has more knockback.
- Forward smash has more range.
- Thunder Jolt covers less distance.
Samus
- Up smash hits twice while grounded instead of once.
- Screw Attack has 3 invincibility frames at the startup instead of 11.
Yoshi
- Yoshi has higher air speed (40 → 44).
- Faster starting horizontal air velocity multiplier for midair jump (0.35 → 0.40).
- Yoshi's gravity was increased (2.7 → 2.8) improving his endurance but making him more susceptible to combos and reducing the height of his jumps.
- Yoshi's falling speed was increased (55 → 58).
- Down smash does 1% more damage (13% → 14%).
- Yoshi's double-jump armor is slightly stronger.
NTSC-U to PAL (AUS) changes
Aesthetics
- Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo); Kirby's Fun Pak was the official PAL region title for Kirby Super Star
- Star Fox referred to as STARWING; Starwing was the game's official PAL region title
- Star Fox 64 referred to as LYLATWARS; Lylat Wars was the game's official PAL region title
Gameplay
- Teleports go a longer distance.
Mario
- Down tilt has an altered animation no longer clipping through a slopped floor. This hinders its edgeguarding potential but gives it more overall range.
Link
- Link's air speed has been reduced (31 → 27).
- Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).
- Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).
- Link's fast falling speed was significantly increased (102 → 110).
Samus
- Samus' air speed has been reduced (28 → 26).
- Back aerial deals less knockback.
Yoshi
- Yoshi has less lag when not Z-Canceling moves such as forward aerial.
Pikachu
- Late forward smash deals more damage (18% → 20%).
- Down aerial deals more damage (13% → 14%).
- Thunder deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).
Jigglypuff
- Rest has a much smaller hitbox (more similar to Melee).
PAL (AUS) to PAL (EUR) changes
General
- The language can be set to English, French, or German.
- In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips “Captain Falcon”, “Computer Player” and “Team Battle” are used in the German version of Super Smash Bros.
Gameplay
Link
- Link air speed was significantly increased (27 → 37).
- Link's horizontal air acceleration was slightly increased (0.04 → 0.05).
- Link's Midair Jump Multiplier was given a very slight increase (0.85 → 0.88).
- Link is significantly heavier (0.96 → 0.9).
- In Later Smash games' terms: 108 → 122
- Forward smash deals more damage (20% (Clean)/12% (Late) → 24%/16%) improving its KO potential.
Stage names
English | French | German |
---|---|---|
Peach's Castle | Château de Peach | Toadstools Schloß |
Congo Jungle | Jungle du Congo | Tiefster Kongo |
Hyrule Castle | Château d'Hyrule | Schloß Hyrule |
Planet Zebes | Planète Zebes | Planet Zebes |
Yoshi's Island | Île Yoshi | Yoshi-Insel |
Dream Land | Pays des Rêves | Dream Land |
Sector Z | Secteur Z | Sektor Z |
Saffron City | Safrania | Saffronia City |
Mushroom Kingdom | Royaume Champignon | Donut-Ebene |
See also
- List of regional version differences (SSBM)
- List of regional version differences (SSBB)
- List of regional version differences (SSB4)