Super Smash Bros.

List of regional version differences (SSB)

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Revision as of 14:27, January 20, 2020 by 24.50.62.18 (talk) (→‎{{SSB|Luigi}}: typo)
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There are many differences between the Japanese and North American releases of Super Smash Bros., which are listed on this page. The regional differences are much more significant than in Melee or Brawl, often resulting in considerable differences in matchups between characters.

NTSC-J to NTSC-U changes

Gameplay

  • The distance traveled by Smash DI is 40% longer, allowing the defender to get out of combos much easier and making it so multi-hitting attacks are less reliable.
  • All attacks have 1 extra freeze frame.
  • The momentum slide has been removed for all characters.

Aesthetics

  • Beam Sword given an altered sound to sound less like a lightsaber, presumably to prevent copyright infringement.
  • Vs. Match changed from "Battle Royal" to "Free-for-all."
  • Title screen changed from 'Dairantou Smash Brothers' to "Super Smash Bros." and has a brighter logo.
  • Completely different sound effects for attacks landing on characters. The Japanese version has more violent hitting sounds, while the NTSC/PAL has pinball-like hitting sounds.
    • The narrator has a few re-recorded lines in the Western version; samples such as "Fox", "Board The Platforms", and "Break the Targets" are spoken bolder and clearer. The re-recorded samples have a slightly different echo effect than the Japanese originals.
  • Stage Select screen has a rough English translation for stage names placed over the series icon in the Japanese version, this was removed in NTSC version.
  • The sign on the side of the Silph Co. headquarters building in Saffron City reads "Silph" in the US version as opposed to the Japanese version's "Silf"; in addition, the banner on the background building to the left, which contained the typo "Got a Catch 'em All!", was corrected to "Gotta Catch 'em All!".

Captain Falcon

  • Buff Captain Falcon dashes faster (70 → 75).
  • Nerf Keeps less horizontal momentum from a ground jump. The horizontal velocity multiplier was changed (0.35 → 0.31).
  • Nerf Lower jumps due to reduced jump power (from 25 → 24 for first jump and from 0.95 → 0.9 for the double jump multiplier).
  • Change Captain Falcon's falling speed was increased (60 → 66) improving his endurance but making him more susceptible to combos.
  • Nerf Forward tilt deals 1% less damage (16%/14%/13% → 15%/13%/12%).
  • Nerf Falcon Dive covers less distance.

Donkey Kong

  • Change Donkey Kong is slightly heavier (0.84 → 0.83).
    • In Later Smash games' terms: 138 → 141
  • Buff Spinning Kong has more vertical lift (676.32 → 809.72).

Fox

  • Buff Down tilt deals 2% more damage (10% → 12%).
  • Change Down smash has a horizontal knockback angle instead of a vertical knockback angle (now being a semi-spike), making it worse for combos but better at edge guarding.
  • Buff Blaster deals 1% more damage (5% → 6%) with its knockback compensated.
  • Buff Fire Fox deals 3% more damage (13% → 16%) and has a vertical knockback angle.
  • Nerf Fire Fox no longer has invincibility frames.
  • Nerf Reflector deals less knockback and at a less downward angle making shine spikes much harder.
  • Change Reflector has a different projectile damage multiplier.

Jigglypuff

  • Buff Down smash has more range on both sides.
  • Buff Rest deals 6% more damage (14% → 20%) significantly improving its KO potential.

Kirby

  • Buff Kirby is about 3% smaller (0.94 → 0.91) without compensation on his hitboxes making him harder to hit and making his attacks more disjointed.
  • Nerf Up smash (18% → 16%) and down smash (20% → 18%) both deal 2% less damage hindering their KO potential especially down smash.
  • Nerf Up air deals 2% less damage on the clean hit and 1% less on the middle hit.
  • Change Forward throw has a more upward diagonal angle instead of a horizontal angle (361° → 70°).
  • Nerf Final Cutter covers less distance which in combination with the Final Cutter allowed Kirby to move large distances while using the move grounded.
  • Nerf Stone deals 2% less damage (22% → 20%).
  • Nerf Rolls are shorter.

Link

  • Nerf Sword marginally shortened.
  • Nerf Link walks slightly slower (0.4 → 0.37).
  • Change Link's gravity is higher (3.2 → 3.4) improving his endurance but making him more susceptible to combos and reducing the height of his jumps.
  • Buff Slightly larger shield (260 like Mario → 280 like Fox).
  • Nerf Up tilt deals 5% less damage (15% → 10%) making it more punishable after shielding, and deals less vertical knockback (90° → 79°) hindering its ability to combo into itself at low percents for easy combos.
  • Nerf Up smash deals 2% less damage (24% → 22% (total)).
  • Buff Neutral air has more knockback and a more diagonal angle.
  • Nerf Forward air deals 1% less damage in spots.
  • Nerf Back air's first hit strikes 1 frame slower; second hit has a more diagonal angle.
  • Nerf Down air deals 2% less damage (18% → 16%).
  • Nerf Boomerang covers less distance and only causes tumble past 100%, removing most of its usefulness in combos
  • Nerf Spin Attack does 1% less damage in spots and covers less distance in the air.
  • Nerf Bombs deal 1% less damage when thrown down and 2% less when thrown any other way.
  • Buff Bombs has more knockback at any percent which makes comboing easier.

Luigi

  • Nerf Luigi is bigger (1.0x → 1.12x).
  • Buff Luigi's head hurtbox dimensions are marginally smaller ({155,200,150} → {155,160,150}).
  • Nerf Air Speed is reduced (26.0 → 22.5).
  • Buff Rolls travel farther.
  • Buff Forward Throw does more damage (12% → 16%) making it stronger despite its reduced base knockback (80 → 70).
  • Nerf Back Throw does less damage (16% → 12%) hindering its KO potential despite its increased base knockback (70 → 80).
  • Nerf Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.
  • Buff Fire Jump Punch's Grounded Sweetspot has a different angle (80 → 90) improving its KO potential despite its slightly reduced knockback (100 (base), 78 (scaling) → 90/80).
  • Buff Aerial Fire Jump Punch's sweetspot deals more damage (24% → 25%) and has more knockback scaling (78 → 80).
  • Nerf Aerial Fire Jump Punch's sourspot deals less damage (2% → 1%).
  • Buff Super Jump Punch cover more distance.

Mario

  • Nerf Mario is bigger (1.0x → 1.12x).
  • Buff Mario's head hurtbox dimensions are marginally smaller ({148,160,138} → {148,140,138}).
  • Buff Rolls travel farther.
  • Buff Fireballs deal more damage (6% → 7%).
  • Nerf Fireballs deal less knockback (22 (base), 50 (scaling) → 10/25) and travel a shorter distance.
  • Buff Super Jump Punch covers more distance.

Ness

  • Change Up tilt has more knockback but deals 1% less damage (8% → 7%).
  • Nerf All smash attacks deal 2% less damage (forward: 20% → 18%; up: 19% clean/17% late → 17%/15%; down: 21% → 19%).
  • Nerf Up aerial deals 2% less damage (17% → 15%).
  • Buff PK Fire deals 9% more damage if all hits connect (16% → 25%).
  • Nerf PK Fire travels a shorter distance.
  • Nerf PK Thunder 2 deals 5% less damage (35% → 30%), lasts for less time, and has more landing lag.

Pikachu

  • Buff Dash attack has more knockback.
  • Buff Forward smash has more range.
  • Nerf Thunder Jolt covers less distance.

Samus

  • Change Up smash hits twice while grounded instead of once.
  • Nerf Screw Attack has 3 invincibility frames at the startup instead of 11.

Yoshi

  • Buff Yoshi has higher air speed (40 → 44).
  • Buff Faster starting horizontal air velocity multiplier for midair jump (0.35 → 0.40).
  • Change Yoshi's gravity was increased (2.7 → 2.8) improving his endurance but making him more susceptible to combos and reducing the height of his jumps.
  • Change Yoshi's falling speed was increased (55 → 58).
  • Buff Down smash does 1% more damage (13% → 14%).
  • Buff Yoshi's double-jump armor is slightly stronger.

NTSC-U to PAL (AUS) changes

Aesthetics

  • Kirby's Fun Pak referred to as Kirby's FAN PAK ('FAN' being a typo); Kirby's Fun Pak was the official PAL region title for Kirby Super Star
  • Star Fox referred to as STARWING; Starwing was the game's official PAL region title
  • Star Fox 64 referred to as LYLATWARS; Lylat Wars was the game's official PAL region title

Gameplay

Mario

  • Change Down tilt has an altered animation no longer clipping through a slopped floor. This hinders its edgeguarding potential but gives it more overall range.

Link

  • Nerf Link's air speed has been reduced (31 → 27).
  • Nerf Link's Midair Jump Multiplier was given a very slight decrease (0.9 → 0.85).
  • Nerf Link's starting horizontal air velocity multiplier for his midair jump was also given a slight decrease (0.35 → 0.34).
  • Buff Link's fast falling speed was significantly increased (102 → 110).

Samus

  • Nerf Samus' air speed has been reduced (28 → 26).
  • Nerf Back aerial deals less knockback.

Yoshi

  • Buff Yoshi has less lag when not Z-Canceling moves such as forward aerial.

Pikachu

  • Buff Late forward smash deals more damage (18% → 20%).
  • Buff Down aerial deals more damage (13% → 14%).
  • Buff Thunder deals more damage (12% (thunderbolt)/16% (shockwave) → 14%/18%).

Jigglypuff

  • Nerf Rest has a much smaller hitbox (more similar to Melee).

PAL (AUS) to PAL (EUR) changes

General

  • The language can be set to English, French, or German.
  • In the European version of the game, when set to the German language, the German announcer does not have separate voice clips for "Captain Falcon", "Computer Player" or "Team Battle". Instead, the English announcer voice clips “Captain Falcon”, “Computer Player” and “Team Battle” are used in the German version of Super Smash Bros.

Gameplay

Link

  • Buff Link air speed was significantly increased (27 → 37).
  • Buff Link's horizontal air acceleration was slightly increased (0.04 → 0.05).
  • Buff Link's Midair Jump Multiplier was given a very slight increase (0.85 → 0.88).
  • Change Link is significantly heavier (0.96 → 0.9).
    • In Later Smash games' terms: 108 → 122
  • Buff Forward smash deals more damage (20% (Clean)/12% (Late) → 24%/16%) improving its KO potential.

Stage names

English French German
Peach's Castle Château de Peach Toadstools Schloß
Congo Jungle Jungle du Congo Tiefster Kongo
Hyrule Castle Château d'Hyrule Schloß Hyrule
Planet Zebes Planète Zebes Planet Zebes
Yoshi's Island Île Yoshi Yoshi-Insel
Dream Land Pays des Rêves Dream Land
Sector Z Secteur Z Sektor Z
Saffron City Safrania Saffronia City
Mushroom Kingdom Royaume Champignon Donut-Ebene

See also

References