Super Smash Bros. Ultimate

Mario (SSBU)/Forward aerial

< Mario (SSBU)
Revision as of 19:25, January 14, 2020 by Zeckemyro (talk | contribs)
Hitbox visualization showing Mario's forward aerial. Model scaling issues might put the hitboxes too close to Mario.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 12.0% 0   Standard 30 80 0   3.0 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Clean hit
0 0 0 14.0% 0   Standard 32 78 0   4.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 14.0% 0   Standard 32 78 0   4.6 arml 3.4 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
Late hit
0 0 0 10.0% 0   Standard 20 80 0   4.0 shoulderl 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 10.0% 0   Standard 20 80 0   4.6 arml 3.2 0.0 0.0 1.0× 1.0× 0%               Punch   All All            

Timing

Attack

Initial autocancel 1-2
Early hit 16
Clean hit 17-20
Late hit 21
Ending autocancel 43-
Interruptible 60
Animation length 72
                                                                                                                                               
                                                                                                                                               

Landing lag

Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible