Super Smash Bros. Ultimate

Lucas (SSBU)/Forward tilt

< Lucas (SSBU)
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Lucas forward tilt hitbox visualizations
LucasFTiltUpSSBU.gif
LucasFTiltSSBU.gif
LucasFTiltDownSSBU.gif

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Angled up (clean)
0 0 0 7.5% 0   Standard 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   5.6 top 0.0 9.0 8.5 1.0× 1.0× 0%               Magic   All All            
Angled up (late)
0 0 0 7.5% 0   Standard 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   4.7 top 0.0 9.0 8.5 1.0× 1.0× 0%               Magic   All All            
Angled forward (clean)
0 0 0 7.5% 0   Standard 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   5.6 top 0.0 5.0 9.2 1.0× 1.0× 0%               Magic   All All            
Angled forward (late)
0 0 0 7.5% 0   Standard 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   4.7 top 0.0 5.0 9.2 1.0× 1.0× 0%               Magic   All All            
Angled down (clean)
0 0 0 7.5% 0   Standard 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   5.6 top 0.0 1.0 8.5 1.0× 1.0× 0%               Magic   All All            
Angled down (late)
0 0 0 7.5% 0   Standard 20 60 0   2.2 armr 0.0 to -0.7 0.0 0.0 1.0× 1.0× 0%               Punch   All All            
1 0 0 11.0% 0   Standard 55 80 0   4.7 top 0.0 1.0 8.5 1.0× 1.0× 0%               Magic   All All            

Timing

Clean hit 7-8
Late hit 9
Interruptible 26
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible