Welcome to SmashWiki! Log in or create an account and join the community, and don't forget to read this first!
Notices
The Skill parameter has been removed from Smasher infoboxes, and in its place are the new "Best historical ranking" and "Best tournament result" parameters. SmashWiki needs help adding these new parameters to Smasher infoboxes, refer to the guidelines here for what should be included in these new parameters.
When adding results to Smasher pages, include each tournament's entrant number in addition to the player's placement, and use the {{Trn}} template with the matching game specified. Please also fix old results on Smasher pages that do not abide to this standard. Refer to our Smasher article guidelines to see how results tables should be formatted.
Check out our project page for ongoing projects that SmashWiki needs help with.

User:Alex the weeb/Spike resistance tiers (SSBU)

From SmashWiki, the Super Smash Bros. wiki
< User:Alex the weeb
Revision as of 11:09, July 31, 2019 by Alex the weeb (talk | contribs) (Updated for patch 4.0.0)
Jump to navigationJump to search

Spike resistance is difficult to predict, as while weight improves it, fall speed works against it. Gravity also slightly improves it. The following is based on empirical data.

Tier Fighters
S
A
B Donkey Kong, Bowser, Charizard, King K. Rool
C Mario, Link, Samus, Yoshi, Luigi, Ness, Ice Climbers, Dr. Mario, Ganondorf, Wario, Ike, Ivysaur, Lucas, King Dedede, R.O.B., Villager, Mega Man, Wii Fit Trainer, Pac-Man, Bowser Jr., Ryu, Ridley, Incineroar, Mii Swordfighter, Mii Gunner
D Kirby, Pikachu, Captain Falcon, Peach, Zelda, Falco, Lucina, Young Link, Roy, Mr. Game & Watch, Meta Knight, Pit, Snake, Squirtle, Diddy Kong, Sonic, Olimar, Lucario, Young Link, Wolf, Rosalina, Greninja, Palutena, Robin, Shulk, Duck Hunt, Cloud, Corrin, Inkling, Simon, Isabelle
E Fox, Mii Brawler, Jigglypuff, Sheik, Pichu, Mewtwo, Zero Suit Samus, Little Mac, Bayonetta