Piranha Plant (SSBU)/Up tilt
Overview
Piranha Plant shakes its head quickly upward. The move comes out fairly fast, and lingers long without a late hit, which, when combined with the head intangibility, makes the move a potent anti-air. At very early percents, it is negative on hit, although can possibly lead into a grab if the opponent uses a slow option to attempt to hit Piranha Plant. At slightly higher percents, it can combo into itself, or forward tilt, and can combo into aerials at mid to high percents. At much higher percents, the sweetspot is able to kill, killing around the same percents as its up throw, without DI. It is also able to reach the lower platforms of Battlefield, making it a decent sharking tool occasionally.
However, this move is not without its flaws. As mentioned before, it is unsafe on hit at very early percents, which prevents it being able to be used effectively until it gains hit advantage. Secondly, it has somewhat high endlag, and lacks horizontal range especially below, making it risky to use if the opponent isn't approaching vertically. Another issue with the move is that the sourspot on the stem has priority over the head hitbox, which can lead to it being even less safe on hit, and make the move kill inconsistently too. It is best suited as an anti-air mostly, as a result.
Hitboxes
Timing
Hitboxes | 8-15 |
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Interruptible | 32 |
Animation length | 55 |
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![]() Lag time |
![]() Hitbox |
![]() Interruptible |
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