Piranha Plant (SSBU)/Neutral attack/Hit 2
Overview[edit]
Piranha Plant performs a sideways swipe with the leaf closest to the camera. It mainly serves as the continuation to its jab combo, and leads into rapid jab if the attack button is pressed at frame 7, or jab 3 at frames 8 and above. It possesses identical frame data to the first jab, although possessing 1 frame more endlag and 0.2% less damage. It does however have a bigger hitbox, making it slightly better to space with against shorter ranged opponents. It can also be delayed after a jab 1 to mix up, such as on shield. This can allow Piranha Plant to mix up with defensive options after jab 1 if the opponent expects a jab 2 on their shield.
Hitboxes[edit]
The scripts only specify hitstun modifiers for the ID 0, 1, and 2 hitboxes, but they also apply to the ID 3 hitbox due to a glitch.
Timing[edit]
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
Hitboxes | 2-3 | |
---|---|---|
Continuability | Rapid jab | 7-9 |
Jab 3 | 8-26 | |
Interruptible | 21 | |
Animation length | 33 |
Hitboxes | |||||||||||||||||||||||||||||||||
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Rapid jab | |||||||||||||||||||||||||||||||||
Jab 3 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
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