Lucario (SSBU)
Lucario in Super Smash Bros. Ultimate | |
---|---|
Universe | Pokémon |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Aura Storm |
“ | Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.
Sean Schemmel reprises his role as Lucario in the English version of the game through reused voice clips from Smash 4.
How to unlock
Complete one of the following:
- Play VS. matches, with Lucario being the 27th character to be unlocked.
- Clear Classic Mode with Yoshi or anyone in his unlock tree, being the first character unlocked.
- Have Lucario join the player's party in World of Light.
With the exception of the third method, Lucario must then be defeated on Spear Pillar.
Changes from Super Smash Bros. 4
Aesthetics
- Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
- Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.
Attributes
- Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
- Lucario walks slightly faster (1.05 → 1.103).
- Lucario runs faster (1.55 → 1.705).
- Lucario's initial dash is significantly faster (1.8 → 2.255).
- Lucario's air speed is much higher (1.09 → 1.281), now being on par with Wolf's.
- Lucario's air acceleration is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).
- Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
- Aura's effects are weaker at lower percentages, but stronger at higher percentages. This makes Lucario less of a threat at low percents, but improves its capabilities when damaged.
- Aura's effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing his multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the Anubis Combo and greatly reduces Lucario's extreme comeback factor, which makes him more reliant on taking damage to reap the benefits of Aura.
- The weakening of rage significantly hinders his damage and KO potential at max Aura.
Ground attacks
- Neutral attack's animation is quicker, with all three hits having less endlag.
- Forward tilt has increased range, and the first hit links into the second hit more reliably.
- Forward tilt has a new animation, with Lucario leaning back before the palm thrust.
- Forward smash has increased range.
- Forward smash has more vibrant aura effects.
- Down tilt has an altered animation.
- Down smash has more endlag.
Aerial Attacks
- Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario.
- Neutral aerial is able to drag opponents with the attack, allowing for more followups.
- Neutral aerial has reduced landing lag.
- Neutral aerial has slightly more startup frames.
- Forward aerial has reduced landing lag.
- Back aerial has fewer startup frames and a larger hitbox.
- Back aerial deals less damage and knockback.
- Up aerial has decreased landing lag.
- Up aerial has an altered animation, with Lucario backflipping following the initial kick.
- Down aerial has larger hitboxes.
- Down aerial stalls Lucario's movement less.
- Down aerial has slightly more landing lag.
Special Moves
- Aura Sphere:
- Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
- Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.
- This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.
- Aura Sphere has less endlag.
- Aura Sphere travels more slowly.
- Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.
- Lucario cannot use its standard grab out of a charging Aura Sphere, as pressing the Z button fires the Aura Sphere.
- Force Palm:
- Force Palm has increased grab range.
- Force Palm's hitbox now matches its aura graphics more closely.
- Extreme Speed:
- Extreme Speed has less endlag and landing lag.
- Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
- Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.
- Extreme Speed now halts at the end of the move making it worse for recovering at low percents.
- Double Team:
- Double Team's counterattack activates faster, making the attack harder to avoid.
- Double Team has less endlag on an unsuccessful counter.
- Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit from above or below.
- Double Team has fewer active frames, no longer having the longest window frame in the game.
- Aura Storm:
- Lucario's Final Smash has been reverted to Aura Storm. It now mega evolves into Mega Lucario before performing the attack.
- Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.
Classic Mode: Counter Encounters
Lucario fights characters with counterattacks, with the penultimate battle being against Greninja.
Round | Opponent | Stage | Music | Notes |
---|---|---|---|---|
1 | Shulk and Little Mac | Gaur Plain | Time to Fight! - Xenoblade Chronicles | |
2 | Palutena and Bayonetta | Umbra Clock Tower | Red & Black | |
3 | Marth and Lucina | Coliseum | Story 5 Meeting | |
4 | 6 Mii Swordfighters | Spear Pillar | Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl | |
5 | Roy, Ike, and Corrin | Castle Siege | The Devoted | |
6 | Greninja | Pokémon Stadium 2 | Battle! (Champion) - Pokémon X / Pokémon Y | |
Bonus Stage | ||||
Final | Master Hand | Final Destination | Master Hand | On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle. |
Role in World of Light
Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.
Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but another beam of light hit it a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.
In the mode proper, Lucario can be found by walking on a road that leads to walk on a stone wall.
Alternate costumes
Gallery
Lucario charging Aura Sphere on Find Mii.
Lucario attacking Greninja on Pokémon Stadium 2.
Using its dash attack on an aerial Squirtle on the Bridge of Eldin.
Performing its neutral aerial in front of Samus on Prism Tower.
Lucario using its down tilt on Snake on Moray Towers.
Lucario, Wolf and Fox sleeping around Chrom with Super Leaf equipped on Living Room.
Character Showcase Video
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Trivia
- Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.
- Coincidentally, both are also Pokémon.