Super Smash Bros. Ultimate

Lucario (SSBU)

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This article is about Lucario's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Lucario.
Lucario
in Super Smash Bros. Ultimate
Lucario SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Aura Storm
Lucario (SSBU)
Lucario is the only fighter whose attack power increases as it takes damage. A fighter that truly shines when in a pinch, choose Lucario for a thrilling battle.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Lucario (ルカリオ, Lucario) is a playable character in Super Smash Bros. Ultimate. It was confirmed as a playable character on June 12th, 2018. Lucario is classified as fighter #41.

Sean Schemmel reprises his role as Lucario in the English version of the game through reused voice clips from Smash 4.

How to unlock

Complete one of the following:

  • Play VS. matches, with Lucario being the 27th character to be unlocked.
  • Clear Classic Mode with Yoshi or anyone in his unlock tree, being the first character unlocked.
  • Have Lucario join the player's party in World of Light.

With the exception of the third method, Lucario must then be defeated on Spear Pillar.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Lucario's model has a more subdued color scheme, and its fur has a more detailed texture.
  • Change Aura is now cyan in color instead of indigo, and its visual effects are smoother. At higher Aura levels, the flames produced are more intense and leave behind a trail as Lucario moves, and the appendages on the back of its head rise up.

Attributes

  • Buff Like all characters, Lucario's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Lucario dashes much faster (1.55 → 1.705).
  • Buff Lucario walks slightly faster (1.05 → 1.103).
  • Buff Lucario's air speed is much higher (1.09 → 1.281), now being on par with Wolf's.
  • Buff Lucario's air acceleration is higher 0 → 0.01 (base), 0.07 → 0.08 (additional), 0.07 → 0.09 (max).
  • Nerf Lucario is lighter (99 → 92), making it more difficult to survive at higher percents to take advantage of Aura.
  • Change Aura's effects are weaker at lower percentages, but stronger at higher percentages. This makes Lucario less of a threat at low percents, but improves its capabilities when damaged.
  • Nerf Aura's effects have also been modified regarding placing. While Aura multipliers when at an advantage in 1v1 battles have been increased slightly, Lucario now only has a -1 placing as opposed to also having a -2 placing, reducing his multiplier when it is at a disadvantage down from a maximum of x1.333 to x1.125. Furthermore, this new multiplier applies beyond 1v1, also reducing the maximum multiplier of a four player match down from x2 to x1.125. This removes the Anubis Combo and greatly reduces Lucario's extreme comeback factor, which makes him more reliant on taking damage to reap the benefits of Aura.

Ground attacks

  • Buff Neutral attack's animation is quicker, with all three hits having less endlag.
  • Buff Forward tilt has increased range, and the first hit links into the second hit more reliably.
    • Change Forward tilt has a new animation, with Lucario leaning back before the palm thrust.
  • Buff Forward smash has increased range.
    • Change Forward smash has more vibrant aura effects.
  • Nerf Down smash has more endlag.

Aerial Attacks

  • Buff Neutral aerial now hits twice, regardless of whether the opponent is in front of or behind Lucario.
    • Buff Neutral aerial is able to drag opponents with the attack, allowing for more followups.
    • Buff Neutral aerial has reduced landing lag.
    • Nerf Neutral aerial has slightly more startup frames.
  • Buff Forward aerial has reduced landing lag.
  • Buff Back aerial has fewer startup frames and a larger hitbox.
    • Nerf Back aerial deals less damage and knockback.
  • Buff Up aerial has decreased landing lag.
    • Change Up aerial has an altered animation, with Lucario backflipping following the initial kick.
  • Buff Down aerial has larger hitboxes.
    • Nerf Down aerial stalls Lucario's movement less.
    • Nerf Down aerial has slightly more landing lag.

Special Moves

  • Aura Sphere:
    • Change Aura Sphere is visually closer to how it appears in recent Pokémon games. It has an "energy absorption" effect while charging and no longer emits a trail of smoke when launched.
    • Buff Aura Sphere can now be jump-canceled, even in the air. Additionally, it can now be canceled into any grounded option while charging.
    • Buff This, coupled with Lucario's increased air speed, makes it possible to edge-guard oppenents by charging Aura Sphere and then cancelling it into an aerial, as well as improving his movement when combined with B-Reverses, Wave-Bounces etc.
    • Buff Aura Sphere has less endlag.
    • Change Aura Sphere travels more slowly.
    • {{change|Moving the control stick down has Lucario spotdodge, much like how moving it left or right has it roll.
    • Nerf Lucario cannot use its standard grab out of a charging Aura Sphere, as pressing the Z button fires the Aura Sphere.
  • Force Palm:
    • Buff Force Palm has increased grab range.
    • Change Force Palm's hitbox now matches its aura graphics more closely.
  • Extreme Speed:
    • Buff Extreme Speed has less endlag and landing lag.
    • Buff Extreme Speed now has a hitbox upon directly crashing into the ground or a wall, making it safer to use for recovery.
    • Nerf Extreme Speed's controls have been modified, where it will continue to curve in a direction if a direction is held, which can lead to unintentional self-destructs.
  • Double Team:
    • Buff Double Team's counterattack activates faster, making the attack harder to avoid.
    • Buff Double Team has less endlag on an unsuccessful counter.
    • Buff Double Team appears to have homing capabilities, as it will aim above or below if Lucario is hit from above or below.
    • Nerf Double Team has fewer active frames, no longer having the longest window frame in the game.
  • Aura Storm:
    • Change Lucario's Final Smash has been reverted to Aura Storm. It now evolves into Mega Lucario before performing the attack.
    • Buff Compared to Aura Storm in Brawl, the beam fired is much wider, improving the move's horizontal reach.

Classic Mode: Counter Encounters

Lucario fights characters with counterattacks, with the penultimate battle being against Greninja.

Round Opponent Stage Music Notes
1 Shulk and Little Mac Gaur Plain Time to Fight! - Xenoblade Chronicles
2 Palutena and Bayonetta Umbra Clock Tower Red & Black
3 Marth and Lucina Coliseum Story 5 Meeting
4 6 Mii Swordfighters Spear Pillar Battle! (Wild Pokémon) - Pokémon Diamond / Pokémon Pearl
5 Roy, Ike, and Corrin Castle Siege The Devoted
6 Greninja Pokémon Stadium 2 Battle! (Champion) - Pokémon X / Pokémon Y
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Lucario was among the fighters summoned to the cliffside to fight against the army of Master Hands.

Lucario was present when Galeem unleashed his beams of light. Lucario dodged a beam of light using Double Team, but another beam of light hit it a moment later, vaporizing it and placing it under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

In the mode proper, Lucario can be found by walking on a road that leads to walk on a stone wall.

Alternate costumes

Lucario Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • Lucario and Charizard are the only characters to have had their Final Smash change between games only to have it revert back to the previous Final Smash. In Lucario's case, it had Aura Storm in Brawl, changed to Mega Lucario in Smash 4, and then reverted back to Aura Storm in Ultimate.