Super Smash Bros. Ultimate

Captain Falcon (SSBU)

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This article is about Captain Falcon's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Captain Falcon.
Captain Falcon
in Super Smash Bros. Ultimate
Captain Falcon SSBU.png
FZeroSymbol.svg
Universe F-Zero
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Blue Falcon
Captain Falcon (SSBU)
A fighter that possesses both speed and power! But in exchange, he is frequently left open. Being able to successfully land his neutral special, Falcon Punch, can greatly influence the battle in multiplayer matches.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Captain Falcon (キャプテン・ファルコン, Captain Falcon) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Captain Falcon is classified as fighter #11.

Captain Falcon is once again voiced by Ryō Horikawa, using recycled voice clips from Brawl and Smash 4.

How to unlock

Complete one of the following:

  • Play VS. matches, with Captain Falcon being the 11th character to be unlocked.
  • Clear Classic Mode with Fox or any character in his unlock tree, being the first character unlocked.
  • Have Captain Falcon join the player's party in World of Light.

With the exception of the third method, Captain Falcon must then be defeated on Port Town Aero Drive.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Captain Falcon's model features a more subdued color scheme. The top piece of his racing suit appears to be armor with visible scuffs. His eyes are larger, akin to Brawl.
  • Change Captain Falcon has a slightly altered dashing animation.
  • Change The pose at the end of Captain Falcon's triple size kick victory screen has been altered. Instead of pointing his wrist sideways, he points it upwards, forming a pose similar to his idle pose.
  • Bug fix Captain Falcon's mouth now moves correctly during his voiced down and side taunts, like in Brawl.
  • Change Captain Falcon's tumbling animation now faces the camera more than SSB4, like Little Mac's, Shulk's, Greninja's etc.

Attributes

  • Buff Like all characters, Captain Falcon’s jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Captain Falcon walks faster (0.94 → 0.987).
  • Buff Captain Falcon dashes faster (2.32 → 2.552).
  • Buff Captain Falcon's air speed is faster (1.1 → 1.218).
  • Change Captain Falcon falls faster (1.837 → 1.865).
  • Buff Due to Ultimate's engine, Captain Falcon benefits from a variety of changes. Not being able to run past an opponent means he is far less likely to whiff dash grab, untechable grounded spikes means he has more combo potential, and changes to hitstun and the nerfing of defensive options, such as airdodging and rolling, allow his playstyle to thrive better than previously.

Ground attacks

  • Change The first hit of neutral attack has an altered animation, now jabbing underhanded.
    • Buff This allows it to hit shorter and crouching characters as well as jab lock, where it would whiff previously.
    • Nerf Jab deals less damage overall (2% → 1.5% (hit 1), 2% → 1.5% (hit 2), 1% → 0.6% (Rapid Jab)).
  • Buff Forward tilt has less start-up (Frame 9 → 7) and endlag (FAF 32 → 30) and has increased base knockback. These changes all-together greatly improves it's spacing capabilities.
  • Change Up tilt has an altered animation: his foot no longer reaches all the way to the floor, resulting in a rather circular motion. This change in animation means that the move is a spike, rather than an outward sourspot and a spike heel sweetspot.
    • Nerf This altered animation makes it slightly harder to edgeguard opponents.
  • Change Captain Falcon has a new forward smash: a backhand punch enveloped in fire that resembles Warlock Punch.
    • Buff Forward smash is faster.

Aerial attacks

  • Buff All aerials except up aerial have reduced landing lag (Neutral: frame 12 → 7, Forward: 30 → 18, Back: 12 → 10, Down: 21 → 12).
  • Nerf Up aerial has slightly more landing lag (frame 9 → 10).
    • Change Up aerial has slightly more start-up (frame 6 → 7), but has less ending lag (FAF 34 → 32).
  • Buff Neutral aerial's hits transition faster.
  • Buff Neutral aerial's first hit has less knockback scaling, allowing him to combo the first hit into Knee Smash at mid percents.
  • Buff Sweetspotted Knee Smash deals much more shield damage, being able to break a halfway depleted shield. It also has less landing lag, and has an easier to land sweetspot.
    • Buff Sweetspotted Knee Smash deals more damage (19% → 22%).

Special Moves

  • Change Like several other powerful attacks in the game, Falcon Punch triggers Special Zoom when it successfully hits an opponent.
    • Change Falcon Punch's flames are more pronounced and better resemble an actual falcon model than in Smash 4. In addition, the falcon particle effect lasts for much longer.
    • Nerf Falcon Punch does not move Captain Falcon forward as much, slightly hindering its range.
    • Buff Falcon Punch deals much more knockback.
  • Buff Raptor Boost now has a slightly altered animation, and has super armor upon the actual uppercut.
    • Change Raptor Boost deals much less knockback, resulting in it becoming more of a neutral/zone-breaker tool than a kill option.
    • Buff Aerial Raptor Boost no longer leaves Captain Falcon helpless on hit.
    • Change Aerial Raptor Boost could be more effective for edgeguarding due to untechable stage spikes at very high percents at certain distances.
  • Change Falcon Dive has Captain Falcon flash with an orange tint when grabbing an opponent. It additionally has a new animation, in which he grabs his opponent with one hand while leaning more similar to Dark Dive in SSB4 onward, and the flip after grabbing an opponent now has him spin slightly.
    • Buff Falcon Dive covers more horizontal range and travels higher, and reversing it no longer decreases its horizontal distance.
    • Buff Falcon Dive is much stronger, becoming a strong combo finisher.
  • Buff The middle hit of Falcon Kick deals more knockback.
    • Buff Falcon Kick has less startup lag than before.
  • Change Blue Falcon now releases flames on both sides when it's on the racetrack.
    • Change The track Captain Falcon drives on sports a new design, with no side rails.

Classic Mode: Up Close and Personal

Captain Falcon fights opponents who specialize in close-range combat.

Round Opponent Stage Music
1 Donkey Kong Jungle Japes Battle for Storm Hill
2 Ganondorf Gerudo Valley Gerudo Valley
3 Ryu Suzaku Castle Ryu Stage
4 Roy Arena Ferox Attack - Fire Emblem
5 6 Mii Brawlers Coliseum The Devoted
6 Little Mac Boxing Ring Jogging / Countdown
Bonus Stage
Final Bowser, then Giga Bowser Final Destination King Bowser - Super Mario Bros. 3

Note: A Maxim Tomato appears after defeating Bowser in the final round.

Role in World of Light

Captain Falcon was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Captain Falcon was present when Galeem unleashed his beams of light. He attempted to escape in the Blue Falcon, but Galeem vaporized him and his vehicle before he could do so. He was then imprisoned by Galeem along with the rest of the fighters (excluding Kirby).

Captain Falcon can be found in the mode if the player goes through Villager's path instead of those of Marth and Sheik.

Alternate costumes

Captain Falcon Palette (SSBU).png

Gallery

Character Showcase Video

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