Super Smash Bros. Ultimate

Bayonetta (SSBU)

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This article is about Bayonetta's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Bayonetta.
Bayonetta
in Super Smash Bros. Ultimate
Bayonetta SSBU.png
BayonettaSymbol.svg
Universe Bayonetta
Other playable appearance in SSB4


Availability Unlockable
Final Smash Infernal Climax
Bayonetta (SSBU)
An Umbra Witch who equips guns on her arms and legs, Bayonetta has mastered the beautiful but brutal Bullet Arts fighting style. She can even slow down her opponents with Witch Time!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Bayonetta (ベヨネッタ, Bayonetta) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12th, 2018. Bayonetta is classified as fighter #63.

Bayonetta is once again voiced by Hellena Taylor in the English version, using recycled voice clips from Super Smash Bros. 4.

How to unlock

Complete one of the following:

  • Play VS. matches, with Bayonetta being the 43rd character to be unlocked.
  • Clear Classic Mode with Mario or anyone in his unlock tree, being the second character unlocked after Sonic.
  • Have Bayonetta join the player's party in World of Light.

With the exception of the third method, Bayonetta must then be defeated on the Umbra Clock Tower.

Changes from Super Smash Bros. 4

Bayonetta has been significantly nerfed in the transition to Ultimate, most likely because she was considered the best character in Smash 4, to the point of being labeled by some players as "broken" and compared her to the infamous Brawl incarnation of Meta Knight despite the nerfs she received in SSB4 patches. Many of her best moves, such as Witch Time, Witch Twist, and Afterburner Kick, have been substantially nerfed to reduce her potency in combos and KO confirms. Unlike her Smash 4 iteration, she now has a defined main weakness with the lack of kill options at higher percentages.

Aesthetics

  • Change As with all veterans returning from SSB4, Bayonetta's model features a more subdued color scheme.
  • Change Love is Blue and Scarborough Fair have louder sound effects to distinguish the two.
  • Change Bayonetta's taunts are sped up.
  • Change When the victory screen shows her name, Bayonetta's glasses glint at the edge. While this was present in her victory poses in Smash 4, it only showed for a brief moment.

Attributes

  • Buff Like all characters, Bayonetta's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Bayonetta dashes much faster (1.6 → 1.76).
  • Buff Bayonetta walks slightly faster (0.9 → 0.945).
  • Buff Bayonetta's air speed is faster (0.97 → 1.019).
  • Change Bayonetta is slightly lighter (84 → 81). This worsens her survivability, but also makes her harder to combo at higher percents.
  • Buff Bayonetta's bullet arts can now be angled slightly upwards or downwards, depending on the move.

Ground attacks

  • Buff Jab combo connects more reliably.
    • Nerf The first jab hit has less range.
    • Nerf Jab combo deals less damage.
  • Nerf Bayonetta's tilts all have less range.
    • Buff Up tilt's grounded hitbox launches opponents at an angle similar to the aerial hitbox, which improves its combo potential.
    • Nerf Up and down tilt have slightly more endlag (FAF 27 → 32 (up), FAF 27 → 29 (down)).
  • Buff Forward smash has less start-up (Frame 19 → 17) and can now be angled.

Aerial Attacks

  • Nerf Held neutral aerial and up aerial have increased landing lag (Neutral: frame 10 → 18, Up: 12 → 16).
  • Buff Forward aerial has less landing lag (frame 14 → 12).
    • Buff All of forward aerial's hits have increased damage (3% (first)/2.2% (second)/6% (third) → 4%/3.3%/7%).
    • Nerf Forward aerial no longer causes Bayonetta to bounce off of opponents. This means that the first hit of it can no longer combo into After Burner Kick or Witch Twist at low to medium percents.
    • Nerf All hits of forward aerial have more ending lag (FAF 27 → 38 (hit 1), FAF 32 → 40 (hit 2), FAF 40 → 47)).
  • Buff Both back aerial and up aerial have less landing lag (Back: frame 12 → 10, Up: 12 → 8).
    • Nerf Back aerial has smaller hitboxes (6.2u/4.8u → 4.6u/4.2u) and more ending lag (FAF 30 → 35).
    • Nerf Up aerial deals less damage (9% → 7.5%) and its knockback growth has been reduced (90 → 80). This hinders its KO ability.
    • Nerf Up aerial has a more horizontal angle (75° → 55°), reducing its combo potential.
  • Nerf Down aerial's knockback appears to have been lowered.
    • Nerf Down aerial has more landing lag (frame 28 → 30).

Throws/other attacks

  • Change Bayonetta's hand now grabs characters using a form of Umbran magic, as seen via a slightly updated animation where she swings her hand around, which is sparkling with a noticeable Umbran purple.
  • Buff Down Throw has reduced knockback scaling, which, improves its follow up potential at high percents.

Special moves

  • Bullet Climax:
    • Nerf Bullet Climax now needs to be fully charged before it can be shield-cancelled.
    • Nerf Bullet Climax takes slightly longer to fully charge.[1]
    • Nerf Bullet Climax can no longer be charged over longer periods of time.
  • Heel Slide / After Burner Kick:
    • Nerf If Heel Slide collides with a shield, Bayonetta cannot perform the second hit.
    • Nerf Heel Slide's second hit has much higher knockback scaling now being unable to combo into Witch Twist starting at medium percents.
    • Nerf If an After Burner Kick collides with a shield, Bayonetta cannot use another one.
    • Nerf Downwards After Burner Kick can no longer be autocancelled.
    • Buff Downwards After Burner Kick now has a late hit that launches the opponent at an 80° angle, which allows performing two in a row to be more reliable.[2]
  • Nerf Downwards After Burner Kick has slightly decreased damage (6.5% → 6.1%).
  • Witch Twist:
    • Nerf Witch Twist has increased startup (Frame 4 → 8) and ending lag (FAF 28 → 32).
    • Nerf Witch Twist gains less vertical height.
    • Nerf Witch Twist can no longer grab the ledge until the move ends or with proper spacing.
  • Witch Time:
    • Nerf Witch Time no longer grants intangibility when used.
    • Nerf Witch Time's effect duration has been significantly lowered, no longer being effective at any percent range even against uncharged smash attacks.
    • Nerf Witch Time has increased startup and endlag (FAF 50 → 67).
    • Change The screen turns dark whenever someone is affected by Witch Time.
    • Change Witch Time scales with the power of the move it is used on, so using Witch Time on a weaker move such as a jab will result in the effect lasting a much shorter time, or a stronger move such as a smash attack resulting in a longer effect.
  • Nerf The landing lag Bayonetta receives after a combo has been increased.
  • Final Smash:
    • Nerf When Witch Time is activated, opponents move a little faster, making it easier to dodge her attacks.
      • Buff Due to its change, opponents that used side-step or air dodge during the Final Smash may gain slightly less intangiblity frames.
    • Nerf When not mashing buttons during Infernal Climax, less damage is dealt to opponents.
    • Buff The climax gauge fills up much easier.
    • Buff When the Final Smash ends, opponents take damage.

Classic Mode: The Requiem of Fallen Wings

All of Bayonetta's opponents have wings, in reference to her battles against angels, with the exception of Giant Palutena who is a reference to the final boss battle of Bayonetta against Jubelius, the Creator.

Round Opponent Stage Music
1 Dark Pit Umbra Clock Tower One of a Kind
2 Falco Castle Siege Tomorrow is Mine (Bayonetta 2 Theme) (Instrumental)
3 Meta Ridley Reset Bomb Forest Riders Of The Light
4 Giant Charizard Skyloft Time For The Climax!
5 Meta Knight Skyworld Theme Of Bayonetta - Mysterious Destiny (Instrumental)
Bonus Stage
6 6 Pits Skyworld Let's Hit The Climax!
Final Giant Palutena Palutena's Temple (Ω form) The Legend of Aesir

Note: When fighting Charizard, its Pokémon Trainer is absent. Additionally, every stage plays a track from the Bayonetta universe, no matter what universe the stage originates from.

Role in World of Light

Bayonetta was among the fighters summoned to the cliffside to fight against the army of Master Hands.

During the opening cutscene, Bayonetta was present when Galeem unleashed his beams of light. Bayonetta dodged a beam of light, activating her Bat Within, but she was then vaporized immediately after she reformed her body, and later placed under Galeem's imprisonment alongside the rest of the fighters, excluding Kirby.

Alternate costumes

Bayonetta Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>oYe8HpzYebg</youtube>

Trivia

  • Bayonetta's official artwork strongly resembles her official artwork for Bayonetta 2, with her arms pointed outwards rather than inwards.
    • Likewise, Bayonetta's official artwork based on the first game resembles her official artwork for Bayonetta, only mirrored.
  • Bayonetta can be unlocked by clearing Classic Mode as Sonic or Mario. This could be a reference to Sega publishing the first Bayonetta game and Nintendo publishing the sequels.

References