Mr. Game & Watch (SSBU)
Mr. Game & Watch in Super Smash Bros. Ultimate | |
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Universe | Game & Watch |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Octopus |
“ | When using his side special, Judge, this fighter pulls out a hammer and the numbers 1-9 are displayed. If you pull off a 9 attack, it really knock the opponent back. His Final Smash turns him into an octopus that can pull opponents off the stage! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Mr. Game & Watch is classified as fighter #26.
The sound effects used for Mr. Game & Watch have been reused from Brawl and SSB4.
Changes from Super Smash Bros. 4
Aesthetics
- Mr. Game & Watch's base model appears similar to the previous installment; however, the following moves temporarily alter his appearance to resemble the characters from the Game & Watch games they are based on:
- Like in Melee, Mr. Game & Watch now makes a noise when getting KO'd.
- Mr. Game & Watch's walking animation has been changed; now looking less flippant.
- Mr. Game & Watch has a new victory animation where he juggles balls using his appearance from Ball. This replaces the victory pose where he jumps up and down.
Attributes
- Like all characters, Mr. Game & Watch's jumpsquat animation now takes three frames to complete (down from 5).
- Mr. Game & Watch dashes faster.
- Like all characters, Mr. Game & Watch can now interrupt his taunts.
Ground attacks
- Neutral attack no longer pushes Mr. Game & Watch as far back as previously.
- Neutral attack can now jab reset.
- Down throw deals significantly more knockback.
- This however makes some follow-ups at lower percentages almost impossible, particularly Judge.
- Forward tilt:
- Forward tilt has increased knockback.
- Forward tilt deals slightly higher damage.
- Forward tilt can be interrupted earlier, and its startup has been reduced.
- Forward tilt has reduced range.
- Up tilt:
- Up tilt has invincibility on both hands.
- Up tilt has Flag 1 and Flag 2 appear on each side of Mr. Game & Watch, increasing its range.
- Up tilt has less endlag.
- Up tilt now connects consistently at mid to high percents.
- Down tilt:
- Down tilt has more knockback and damage.
- Down tilt has reduced endlag.
- Down tilt's windbox has been removed. This disallows for juggling with windboxes, and potential recovery interruptions (such as when used against Ike's Quick Draw).
- Forward smash:
- Forward smash has more knockback.
- Forward smash's sourspot hitbox has been made smaller.
- Forward smash's range has been slightly reduced, with a shorter handle.
- However, this move is now more disjointed, as Mr. Game & Watch's hitbox has been altered to no longer lean with the move.
- Up smash:
- Up smash has slightly less start-up lag.
- Up smash's invincibility frames now cover Mr. Game and Watch's entire body.
- Up smash's invincibility frames have now been changed from before attacking, to during and after the attack. This reduces its use as an effective anti-air
- Down smash:
- Down smash now has the ability to bury opponents if the move is sweetspotted.
- Down smash has less startup lag.
Aerial attacks
- Neutral aerial:
- Neutral aerial now has drastically reduced landing lag.
- Neutral aerial's hitboxes linger for a significantly longer time.
- Neutral aerial now deals less overall damage.
- Forward aerial:
- Mr. Game & Watch has a new forward aerial (based on the Game & Watch games Safe Buster, Mario's Bombs Away or Bombsweeper) in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another edgeguarding option. The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.
- The bomb has a small cooldown, however - if used while the bomb is out (or a few seconds after exploding), it reverts to the turtle from Smash 4.
- This significantly helps Mr. Game & Watch land.
- Mr. Game & Watch has a new forward aerial (based on the Game & Watch games Safe Buster, Mario's Bombs Away or Bombsweeper) in which he holds a bomb in front of him and drops it downward shortly after execution. Uniquely, once activating the move, the previously mentioned bomb is used as a projectile, as it is sent directly downwards, exploding on a half a second afterwards or when it hits the stage. This significantly improves the move's range and gives another edgeguarding option. The bomb does not explode upon hitting an opponent, and any attack that hits it will cause it to disappear.
- Back aerial's loop hits trap opponents easier, and transition faster.
- Up aerial:
- Up aerial has been reworked: it now functions as a projectile, similar to Mega Man's up aerial, Air Shooter, and hits six times.
- Up aerial has increased range.
- Up aerial is a single puff of air, making it easier to land, since the opponent can't be juggled out of the second finishing hit.
- Up aerial is significantly weaker, no longer being a reliable KO move.
- Up aerial does less damage when all hits connect.
- Down aerial:
- Down aerial now travels more slowly.
- Down aerial has increased knockback.
Throws/other attacks
- When a character is thrown by Mr. Game & Watch, they will turn into their respective stock icon for the duration of the juggle.
- During the Down throw animation, Mr. Game & Watch "drops" the character's icon.
- Pummel is much faster.
- Up throw deals more damage.
Special Moves
- Chef:
- Chef deals more damage.
- Chef's trajectory can be controlled.
- Judge:
- Judge's numbers now appear in a jumble, before settling on the decided number.
- Judge 7 now spawns three apples instead of one, allowing him to heal significantly more health once using the move.
- Judge 9 now triggers Special Zoom.
- Fire:
- Oil Panic:
- Oil Panic now reflects physical projectiles in addition to absorbing energy-based projectiles.
- Oil Panic has reduced endlag.
- Oil Panic deals significantly less damage and knockback which removes the ability to OHKO any characters at the center of the stage with the strongest projectile.
- Oil Panic triggers Special Zoom on any successful hit, and leaves the opponent covered in oil for a brief moment.
- Octopus's use has been altered. The octopus now rears back and charges forward, grabs opponents who touch its tentacles, and drags them offscreen. The main body deals damage instead of the tentacles. While this increases its KO potential, it also reduces its range, mobility and duration. A greenish-beige backdrop similar to that of a Game & Watch game temporarily appears during this Final Smash.
Patch 1.1.0 Changes
- The feather was removed from Mr. Game and Watch's Forward Smash animation.
Role in World of Light
Although Mr. Game & Watch does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
Mr. Game and Watch's up taunt on Town and City.
Being attacked by Ryu on Suzaku Castle.
Using his down smash on King Dedede and Sheik on Yoshi's Story.
Using Judge 1 on Duck Hunt on Tortimer Island.
Four of Mr. Game and Watch's alternate costumes on Flat Zone X.
Using Chef near Pac-Man on Tortimer Island.
Hitting Mario with Judge 9 on Pictochat 2
Character Showcase Video
<youtube>Ic0xR07DhSY</youtube>
Trivia
- This is the first game in the series where Mr. Game & Watch is portrayed holding an object different than his signature bell in his official art, instead being shown holding the flag from Flagman (the same one as his up tilt).
- In-game, however, Mr. Game & Watch changes his appearance to match the character in Flagman, rather than using his own appearance.
- Mr. Game & Watch's render pose somewhat resembles his Smash 4 render, although mirrored, and the positioning of his legs has been mirrored.
- It is also the first time in the series where his render pose shows him facing right instead of left.
- During the launch of Ultimate's official website, Mr. Game & Watch's name was erroneously labeled as "Mr. GAME & WATACH" exclusively on the mobile variant of his fighter page. The typo was later corrected.
- Mr. Game & Watch's stock icon in Ultimate bears a strong resemblance to his stock icon from Super Smash Bros. 4.
- His official art, apart from looking like his old up tilt, also resembles his Alt. trophy in Super Smash Bros. for Nintendo 3DS.
- In Pikachu's showcase trailer, Mr. Game & Watch is seen using his forward smash animation from Smash 4. However, it was later changed to reference its origin game (Fire Attack) like some of his other moves. This change attracted criticism for its portrayal of a Native American stereotype (itself sourced from the original version of Fire Attack); Nintendo of America responded to the criticism by apologizing for the outdated imagery and promising to alter it by removing the feather from Mr. Game & Watch's model,[1] matching a change seen in the Game & Watch Gallery 4 version of Fire Attack.
- Possibly as a result of this, his blog post on the Smash blog was not released until December 7 in non-Asian countries
- Although Mr. Game & Watch has no eyes in his neutral animation, the loading screen, which temporarily glows the selected character's eyes, makes Mr. Game & Watch to glow where his eyes would be. The same applies to his Final Smash activation picture, which focuses on where his eyes would be, as with other characters.
References
Game & Watch universe | |
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Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |