Lucas (SSBU)
Lucas in Super Smash Bros. Ultimate | |
---|---|
Universe | EarthBound |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | PK Starstorm |
“ | Like Ness, Lucas is a young boy who uses PSI powers. Some of their PSI moves share the same names, but since Lucas has different abilities, the moves may work differently. Be sure to try them out! For his Final Smash, he calls down a shower of meteors along with Kumatora and Boney. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Lucas (リュカ, Lucas) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Lucas is classified as fighter #37.
Lani Minella reprises her role as Lucas, albeit through recycled voice lines.
Changes from Super Smash Bros. 4
Lucas received a mix of buffs and nerfs. His combo game was significantly toned down as down throw no longer combos into any of his aerials and techable footstools also hinders him. PK Thunder 2 also has halted momentum at the end of its animation which shortens his recovery. Lucas also has a much harder time landing thanks to him only being able to air dodge once in the air and PSI Magnet no longer halts his momentum.
However, Lucas also received some buffs as his already impressive mobility is now even better. Lucas also has improved specials, aerials, and ground attacks giving his a much more useful ground game, safer aerials, and more useful moves for his nuetral game.
It is currently unknown how much his buffs are going to compare to his nerfs and how he compares to his iterations in Brawl and Smash 4.
Aesthetics
- As with all veterans returning from SSB4, Lucas's model features a more subdued color scheme. Similar to Brawl, some of the detailing on his clothes and weapons are more prominent, such as the vertical stitching of his socks.
- The Rope Snake's scales are more pronounced.
- Like other characters, Lucas always faces the screen regardless of which direction he turns. This affects his movesets as well (such as the end of his up tilt), all of which appear to be mirrored.
- All of Lucas’ PSI-based attacks are now dominantly light blue. This closely resembles the colors of PK Love in Mother 3.
- Like Ness, Lucas makes a new face when hit, with his eyes growing somewhat larger and rounder.
- Like Ness, Lucas's victory theme is now the ending of "Eight Melodies" from both Mother / EarthBound Beginnings as well as "Eight Melodies" from EarthBound layered together.
- Lucas has a new idle pose where he points to his forehead with his eyes closed with his leading hand then waves it in front of him, similar to Ness's head-pointing idle pose. It replaces the animation of Lucas waving his fists in front of him.
- Lucas now strikes a different pose during his Seven Needles victory animation.
Attributes
- Like all characters, Lucas's jumpsquat animation now takes three frames to complete (down from 5).
- Lucas dashes faster. The global changes to initial dashes especially benefit his ground movement.
- Lucas jumps higher.
- The addition of techable footstools greatly affects Lucas's combo game in a negative way.
Ground attacks
- Neutral attack:
- All three hits of Lucas's neutral attack have more hitlag.
- Neutral attack's first hit deals slightly more damage.
- Neutral attack's second hit can be interrupted sooner, improving its potential for mix-ups.
- Up tilt:
- Up tilt has slightly less start-up (frame 4 → 3) and ending lag (37 frames → 35).
- Forward tilt:
- Forward tilt's sweetspot deals slightly less damage.
- Forward tilt has slightly less ending lag (26 frames → 25).
- Down tilt has increased hitlag.
- Dash attack has slightly less endlag.
- Up smash:
- Up smash has an increased window of intangibility on startup.
- Up smash has a larger hitbox.
- An additional large blue hexagon graphic was added to indicate the hitbox's new size.
- Forward smash has slightly less ending lag.
- Down smash:
- Lucas now bends his elbow after each shot of down smash, and his fingers are more pronounced throughout.
- The first hit of down smash has slightly less start-up (frame 20 → 19).
- Down smash covers more range, making it easier to edgeguard opponents.
- The three hits of Lucas's down smash are now treated as individual hitboxes, thus preventing opponents from shielding one hit and being immune to any following hits.
- At low percents, Lucas' Down smash hits can connect with each other, doing much more damage.
Aerial attacks
- All aerials aside from grab aerial have less landing lag.
- Neutral aerial:
- Neutral aerial's hitbox is larger.
- Neutral aerial can no longer be escaped from via SDI.
- Neutral aerial's multihits have less hitlag, speeding up its execution upon connection.
- Neutral aerial now sends opponents behind or in front of Lucas depending on which part of the hitbox hits the last hit. This makes it more difficult to guarantee combos with.
- This change makes it easier to combo with back aerial.
- Forward aerial:
- Forward aerial has less start-up (frame 9 → 8).
- Forward aerial deals slightly more damage.
- Back aerial:
- Back aerial now has faster start-up (frame 15 → 12).
- Back aerial's sweetspot deals slightly more damage.
- Back aerial's animation is faster.
- Back aerial now autocancels if buffered out of a shorthop.
- Back aerial can now spike grounded opponents. While this benefits from opponents' inability to tech grounded spikes, this takes away Lucas's ability to send grounded opponents offstage from behind him.
- Up aerial:
- Up aerial's hitbox is now attached to Lucas's head.
- A motion trail has been added above Lucas's head to indicate the hitbox's new pattern.
- Up aerial has decreased startup.
- Up aerial has reduced ending lag (46 → 35).
- Up aerial now autocancels if buffered out of a shorthop.
- Up aerial's hitbox is now attached to Lucas's head.
- Down aerial:
- Down aerial now connects on aerial opponents more reliably.
- Down aerial now pushes grounded opponents away from its hitboxes, rather than picking them up from the ground as in Smash 4.
- Grab aerial:
- Grab aerial has reduced range.
- Grab aerial has more active frames.
- Grab aerial deals more damage on both the early and late hits.
Throws/other attacks
- Grab animations:
- The endings of Lucas's grabs now feature interruptible animations during which the Rope Snake doubles back to return to Lucas.
- Lucas's animation when holding a grabbed opponent has been altered; he now holds Rope Snake in one hand and uses the other to hold the opponent in place with telekinesis.
- Lucas now looks angry during his grab animation.
- Lucas's pummel animation now has him attack the grabbed opponent with PSI.
- Standard grab:
- Lucas's standard grab range has been decreased.
- Lucas's standard grab has less ending lag.
- Lucas has a new forward throw animation similar to Diddy Kong's forward throw.
- Lucas has a new back throw animation.
- Up throw deals more knockback.
- Down throw:
- Lucas has a new down throw animation. Lucas lifts the opponent in the air using telekinesis, then forcefully slams them into the ground, sending them up and away.
- Down throw has more ending lag, hindering its follow-up potential.
- Down throw deals significantly more damage.
Special Moves
- PK Freeze:
- Lucas's animations during the move have been tweaked; Lucas himself now completely faces the screen, and the particle effects of the explosion now feature the PK Freeze graphic effects from Mother 3.
- The projectile travels faster.
- The projectile can now can now travel through soft and semisoft platforms.
- PK Freeze no longer dissipates upon making contact with hard platforms and can instead be held at the ground until the move is fully-charged.
- The projectile now launches opponents at a horizontal angle away from Lucas (no matter which direction he faces), making it better for edgeguarding.
- Lucas no longer becomes helpless when firing PK Freeze in the air.
- PK Fire:
- Lucas's hands now feature a red spark until PK Fire is fired, similarly to his finger in his down smash animation. The same spark appears when PK Fire successfully connects.
- PK Fire has slightly decreased endlag.
- PK Fire has increased damage.
- PK Thunder:
- Lucas's PK Thunder's graphic effects have been changed; rather than maintaining its magenta coloration from Smash 4, PK Thunder has been changed to be varying hues of blue. The move has also gained particle effects which resemble its respective PSI graphics from Mother 3.
- PK Thunder's electric ball travels faster.
- Grounded PK Thunder has reduced ending lag.
- Lucas's momentum at the end of PK Thunder 2 is lower, slightly shortening its recovery distance.
- PK Thunder 2 has reduced landing lag.
- PSI Magnet:
- PSI Magnet now features its PSI graphics from Mother 3 upon use. Lucas' back is angled lower in the end of his animation, similar to the beginning of his run animation in Mother 3.
- PSI Magnet has significantly less ending lag.
- PSI Magnet now features a hitbox which drags opponents closer to Lucas's hand on startup.
- PSI Magnet's launching hitbox is larger.
- PSI Magnet no longer halts Lucas's momentum in the air. This prevents Lucas from being able to use it to mix up his landing as effectively.
- Thanks to the changes mentioned above, Lucas can combo PSI Magnet between them.
- Final Smash:
- PK Starstorm is now similar to its Brawl iteration, firing meteors inwards towards the center of the stage, but at a slower rate and with slower meteors. His pose during the move no longer reuses Ness's Final Smash animation and is instead replaced with one reminiscent of his animation in Brawl. Lucas is also assisted by Kumatora and Boney. Like his other PSI moves, the move features graphics from PK Starstorm's animation in Mother 3.
- If PK Starstorm is used via the Final Smash Meter, the trajectory of the meteors can be angled.
Classic Mode: Magic, Sacred Powers, and PSI!
All of Lucas' opponents are involved with magical abilities.
Round | Opponent | Stage |
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1 | Ness | Magicant |
2 | Male and Female Robin | Arena Ferox |
3 | Rosalina & Luma | Mario Galaxy |
4 | Giant Palutena | Palutena's Temple (Ω form) |
5 | Bayonetta | Umbra Clock Tower |
6 | Mewtwo | Kalos Pokémon League |
Bonus Stage | ||
Final | Master Hand | Final Destination |
Role in World of Light
Although Lucas does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.
Alternate costumes
Gallery
- Lucas Ultimate artwork.jpg
Lucas artwork, as posted on Mother 3 art director Nobuhiro Imagawa's Twitter account.
Taunting on Green Greens.
Lucas using his Rope Snake on Skyloft.
Using PSI Magnet near the Black Hole item on Skyworld.
Lucas holding a Master Ball on Castle Siege.
Lucas approaching Gray Fox on Golden Plains.
Lucas and Diddy Kong being attacked by Marshadow on the Bridge of Eldin.
Lucas getting attacked by Rathalos on Garden of Hope.
Snake with Lucas' Rope Snake on Pokémon Stadium 2.
Character Showcase Video
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Trivia
- Because Lucas' PSI-based attacks are light-blue, this makes it inconsistent with his artwork seen in the Panoramic illustration featuring all of the fighters which the PSI-based attack was the former colored pink and yellow.
- Lucas' character portrait is based off of his side taunt.
EarthBound (Mother) universe | |
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Fighters | Ness (SSB · SSBM · SSBB · SSB4 · SSBU) · Lucas (SSBB · SSB4 · SSBU) |
Assist Trophies | Jeff · Starman |
Bosses | Porky Statue · Porky |
Stages | Onett · Fourside · New Pork City · Magicant |
Items | Mr. Saturn · Franklin Badge · Ramblin' Evil Mushroom |
Enemies | Devil Car · Starman |
Other | Boney · Flying Man · Kumatora · Paula · Poo · Rope Snake · Ultimate Chimera |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | EarthBound |