Super Smash Bros. Ultimate

Ken (SSBU)

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This article is about Ken's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ken Masters.
Ken
in Super Smash Bros. Ultimate
Ken SSBU.png
StreetFighterSymbol.svg
Universe Street Fighter
Availability Unlockable
Final Smash Shippu Jinraikyaku / Shinryuken
Ken (SSBU)
Ken Turns Up the Heat!
—Introduction Tagline
Ken joins the battle as Ryu's Echo Fighter! Their differences are carried over from the original game: Ken's Hadoken is shaped differently, his strong Shoryuken has flames, and he moves a bit faster. He has two Final Smashes: Shinryuken and Shippu Jinraikyaku.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ken (ケン, Ken) is a playable character in Super Smash Bros. Ultimate. An Echo Fighter of Ryu, he was confirmed as a playable character alongside Incineroar and Piranha Plant on November 1, 2018. Ken is classified as fighter #60ε.

Ken is voiced by Reuben Langdon in English, who has been maintaining the role since Street Fighter IV, and Yūji Kishi in Japanese, who has been voicing him since Street Fighter III: Third Strike.

Differences from Ryu

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Ken primarily trades Ryu's knockback in exchange for more combo routes and damage-racking capabilities, similar to their differences in their home series. While his moves individually tend to be worse at KOing, Ken's also deal more damage overall.

Aesthetics

  • Change Ken's Hadoken contains an image of his hands, as it does in the original Street Fighter II.
  • Change Ken's Focus Attack is a spinning kick rather than a punch, as he did in Street Fighter IV.
  • Change Ken has a taunt where he smiles and brings his hand out with a thumbs up, a reference to his Street Fighter II win animation.
  • Change Additionally, Ken has another unique taunt where he punches his hands together once and extends a fist out with a smile, a reference to his unique intro with Ryu in various games. The fist animation is identical to Ryu's side taunt.
  • Change Ken's last taunt has him flicking his fingers towards him to say "come on," a reference to his Street Fighter Alpha intro animation.
  • Change Ken says "I'm ready for ya! Bring it on!" during his on-screen appearance, similarly to his intro in Street Fighter IV, rather than remaining silent like Ryu.
  • Change Ken has a victory pose where he runs his hand through his hair, and gives a thumbs ups to the camera, while saying "I did it!" referencing one of his Street Fighter Alpha victory poses.

Attributes

  • Buff Ken's grounded movement speed is noticeably faster than Ryu's, matching Mario's current run speed.

Ground Attacks

  • Buff Ken can special cancel the second hit of his neutral attack.
    • Change Neutral attack's second hit is based on Ken's Street Fighter III close medium punch.
  • Change Ken’s held forward tilt is his far standing medium punch, a straight with his right arm, as opposed to Ryu’s Collarbone Breaker.
    • Buff Held forward tilt is faster and deals more knockback at a lower angle.
    • Nerf Held forward tilt has less range and far less shield damage.
  • Change Ken's forward smash is based off of his standing heavy kick introduced in Super Street Fighter II Turbo.
    • Nerf It has less range and does not make Ken travel forwards.

Aerial Attacks

  • Change Ken's neutral aerial is based off of his diagonal jumping medium kick in SFII, as opposed to Ryu's diagonal jumping light kick.
    • Buff Due to it being a kick rather than a knee, the range of the move is further than that of Ryu's neutral aerial.
  • Change Ken’s up aerial is based off of his neutral jumping light kick, a kick straight upwards.

Throws

  • Buff Ken's back throw, Hell Wheel, has him roll backwards twice much like Pikachu and Pichu, allowing him to cover more distance and move closer to the edge of stages from farther away.

Special Moves

  • Nerf Ken does not have access to Ryu's Shakunetsu Hadoken, meaning that he lacks a multi-hit projectile, and his projectile potentially deals less damage.
    • Buff In its place, he has Oosoto Mawashi Geri, an outward roundhouse kick from Super Street Fighter II Turbo similar to Ryu's standing held neutral attack that can be cancelled into Inazuma Kick, a double-hitting axe kick much like Ryu's up throw, by holding the attack button, letting him use his special cancels without committing to the potential endlag of Shoryuken and Tatsumaki Senpukyaku and mix up his attacks. Inazuma Kick also deals a fair amount of shield damage, making it much riskier to block Ken during his blockstrings.
  • Buff Ken has his Nata Otoshi Geri, a swiping roundhouse kick from Super Street Fighter II Turbo with a unique input (forward, down forward, down, special/attack) that Ryu does not have. He can cancel either the startup of the move or after the first hit and change it into his Inazuma Kick by holding the attack button. Its low knockback and angle make it useful for combos, leading into down smash, forward smash or a Shoryuken.
  • Change Tatsumaki Senpukyaku hits multiple times, as opposed to Ryu's single hit.
    • Buff If all hits connect, Tatsumaki Senpukyaku deals more damage.
    • Buff Due to its multihit property and distance, Tatsumaki Senpukyaku can be used to drag opponents offstage far away at low percentages, being effective against opponents with poor recoveries.
    • Nerf Tatsumaki Senpukyaku does significantly less knockback compared to Ryu's.
  • Nerf Shoryuken deals less knockback than Ryu's equivalent and hits at a slightly more horizontal angle.
  • Buff Holding the special attack input performs a Heavy Shoryuken, which hits multiple times, and has a flame effect.
  • Buff Although it KOs later, Ken's Shoryuken deals more damage and has powerful hitboxes throughout the move in contrast to Ryu's Shoryuken losing strength on later connects. Shoryuken can also drag enemies upwards, letting it kill earlier when close to the top.
  • Buff Ken can travel more horizontally during his Heavy Shoryuken. This makes certain combos possible and horizontal recoveries easier.
  • Change Ken has two unique Final Smashes, Shinryuken and Shippu Jinraikyaku. Shinryuken produces a giant pillar of fire with immense vertical range, which is akin to his appearance in Marvel vs. Capcom series, which reused Street Fighter Alpha sprites in its 2D era games, while Shippu Jinryaikyaku has Ken furiously kicking opponents before ending in a devastating series of hurricane kicks. Shippu Jinraikyaku occurs when Ken initiates his Final Smash near an opponent, otherwise he uses Shinryuken.

Role in Classic Mode

Red-Hot Rivalry

All of Ken's opponents are rivals to the main character.

Round Opponent Stage
1 Dark Pit Palutena's Temple (Battlefield form)
2 Wolf Venom
3 Dark Samus Frigate Orpheon
4 Dark Link Temple
5 Luigi Mario Bros.
6 Ryu Suzaku Castle (Ω form)
Bonus Stage
Final Crazy Hand Final Destination

Other Characters

Ken also appears in the following fighters' Classic Mode rounds.

Character Round Stage
Ryu 1 Suzaku Castle (Ω form)

Role in World of Light

Ken was absent in the World of Light trailer, though he presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.

Alternate costumes

Ken Palette (SSBU).png

Ken’s colors are primarily taken from Super Street Fighter II Turbo, with his last one being based off of his secret "Violent Ken" color in Street Fighter III: Third Strike.

Reveal trailer

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Gallery

Character Showcase Video

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Trivia

  • Ken's pose in his official artwork is much like the pose in his Street Fighter III artwork.
  • Ken's attack on Wario's motorcycle in the character showcase video is a reference to the car smashing mini-game from the Street Fighter II games.
  • Ken's inclusion makes Street Fighter the second third-party universe to have more than one representative, after Castlevania.
    • Ken is also the second third-party Echo Fighter.
    • Additionally, Ken is the first Echo Fighter based on a third-party veteran, as Richter debuted alongside Simon.
    • Ken is the second clone to debut in the same game as the base fighter, after Falco in Melee, who debuted in Star Fox alongside Fox.
  • Ken is the second newcomer in Super Smash Bros. Ultimate to be from a franchise that had its first character introduced in Super Smash Bros. 4, and the only one to be from a DLC-introduced franchise. His inclusion also makes Street Fighter the second franchise with a single character in Smash 4 to receive another playable character, the first for both instances being Animal Crossing.
  • Ken is the first character revealed for Ultimate to share a reveal trailer with a character not from the same franchise, having been revealed in the same trailer as Incineroar.
  • Ken's showcase of Shippu Jinraikyaku after a successful parry in his reveal trailer is a reference to "EVO Moment #37" (sometimes referred to as the "Daigo Parry"), a famous portion of an EVO 2004 match between top Street Fighter 3 players Justin Wong and Daigo Umehara.
  • Ken and Richter are the only Echo Fighter newcomers with a CGI trailer as well as the only one with CGI footage for their splash art. Daisy did not have either, while Chrom and Dark Samus had only gameplay footage for their trailers and their official artwork for their splash arts.
  • Interestingly, Ken's appearance in Ultimate marks the third time in any game where his eye color is blue opposing to the usual brown after Street Fighter: the Movie and Street Fighter IV.
  • With the inclusion of his Roundhouse Kicks, Ken has a total of six unique special moves at once, making him the only character in the series with this distinction.