Sonic (SSBU)
Sonic in Super Smash Bros. Ultimate | |
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Universe | Sonic the Hedgehog |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Super Sonic |
“ | This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Sonic is once again voiced by Roger Craig Smith in the English version, albeit with recycled voice clips from various Sonic games, as was the case in Super Smash Bros. 4. In the Japanese version, Jun'ichi Kanemaru reprises his role via recycled voice clips from Brawl and Smash 4. Sonic is classified as fighter #38.
Changes from Super Smash Bros. 4
Sonic has been slightly nerfed overall in Ultimate. His biggest nerf was to his Spindash, which is no longer able to be shield canceled and no longer goes through shield, making it less safe of a move. His up aerial also doesn't connect as reliably. However, Sonic did receive some useful buffs, his down tilt and up throw have more combo potential and his aerials have significantly less landing lag. His Homing Attack has also been greatly buffed, as it comes out much faster when the button is pressed, does more damage when fully charged and locks on opponents better.
Aesthetics
- As with all veterans returning from Smash 4, Sonic's model features a more subdued color scheme. His fur is now lightly detailed similar to other furry characters.
- Like most of the cast, Sonic is more expressive, as he now grins while dashing and now has an angry expression when using his up tilt, forward smash and holding his shield.
- Sonic now grins during his victory pose where he runs instead of smirking, like in Super Smash Bros. Brawl.
- Sonic's head quills jiggle and move around more, resembling how their movement was in Brawl.
- Sonic's victory pose where he grabs a Chaos Emerald now has him running up to the Emerald before grabbing it.
Attributes
- Like all characters, Sonic's jumpsquat animation now takes three frames to complete.
- Sonic now takes a slight amount of damage per second when he's swimming. He shares this with Charizard, Inkling, and Incineroar.
- Sonic is considerably lighter and now only weighs slightly more than Zelda.
Ground Attacks
- Due to Ultimate's reworked run mechanics, Sonic can easily surprise opponents with any ground attacks, including neutral, tilt and smash attacks, due to his incredibly fast dash speed.
- Neutral attack's third hit has a slightly different animation.
- Neutral attack has slightly more endlag.
- Down tilt launches at a more upward angle, improving its combo potential.
- Sonic's previous dash attack now has its Spin Attack portion removed, with only the lunge kick being intact.
- Due to this change, his dash attack is no longer a multi-hit.
- Up smash has a slightly different animation.
Aerial Attacks
- Forward aerial, up aerial, back aerial and down aerial have significantly lower landing lag, while neutral aerial has slightly less landing lag.
- Up aerial connects into each hit less reliably.
- Down aerial meteors when the hitbox comes out, making it easier to meteor smash opponents.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
- Pummel has a slightly different animation.
- Forward throw now sends opponents at a more horizontal angle.
- Up throw and forward throw deal less knockback. This improves their combo and tech chase abilities, but weakens their KO and edgeguarding abilities.
- Down throw's final hit deals more damage.
Special Moves
- Homing Attack now shows a reticle on the opponent right before Sonic is about to strike, as in games from Sonic and the Secret Rings onward. The reticle most closely resembles its design in Sonic Colors.
- Homing Attack can be charged for much longer, with Sonic ascending much higher than before. The attack deals more damage when charged and has improved accuracy.
- Homing Attack comes out much quicker than in previous titles when the attack button is pressed. This uncharged state of the attack allows for combo potential.
- Spin Dash's charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.
- A grounded charged Spin Dash can now be released in the air while keeping its charge.
- Sonic no longer loses his double jump after landing with an aerial Spin Dash or Spin Charge.
- Spring Jump has less ending lag, making it chain into aerial attacks easier.
- Aerial Spring Jump's Spring has lowered knockback, making it harder to chain and to KO opponents as easily.
- Spring Jump no longer provides intangibility to Sonic, making it easier to edgeguard him and slightly harder to break out of combos.
- Sonic gains slightly more vertical height from Spring Jump.
- Sonic's Spin Charge now changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.
- Sonic's Final Smash has been changed. He still transforms into Super Sonic and launches foes on contact; however, his speed has been drastically increased, and he now moves automatically on the horizontal axis, so only his vertical position can be controlled.
Role in World of Light
Sonic was among the fighters summoned to the cliffside to assist in defeating an army of Master Hands.
Sonic was present on the cliffside when Galeem unleashed its beams of light. While attempting to run away, Sonic noticed Pikachu doing the same and reached his hand towards Pikachu in an attempt to save it, but both he and Pikachu were vaporized and transformed into spirits.
Alternate costumes
Gallery
Sonic idling on Wrecking Crew.
Coming to a halt before a Shy Guy on Figure-8 Circuit.
Attacking Shulk with Spin Charge on Mario Galaxy.
With one of Bayonetta's butterflies on Skyworld.
Running with Falco on Prism Tower.
With Olimar, Pac-Man, and Mario on Gaur Plain.
Sonic and Villager getting hit by Robin's down smash on Wily Castle.
Sonic holding Death's Scythe on the Bridge of Eldin.
Sonic and Knuckles posing on Palutena's Temple.
Sonic and Knuckles posing on Garden of Hope.
Idling on Distant Planet.
- Sonic on-screen appearance.gif
Sonic's on-screen appearance.
- Sonic 3rd victory pose.gif
One of Sonic's victory poses
Character Showcase Video
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Trivia
- Sonic's stock icon in Ultimate bears a striking resemblance to several logos and icons in the Sonic series, namely:
- The logo for Sonic Team.
- Sonic's character icon in some Sonic spin-off games.
- The life icon and 1-ups in Sonic Unleashed (when Sonic is not in his Werehog form), as well as the 1-ups from Sonic Colors.
- It is also one of four to show the character's eyes, the others being R.O.B., Kirby, and Meta Knight.
- In the E3 demo of the game, Sonic's 4th alternate costume, strangely, used a pale blue shade of fur rather than white fur like in the previous game. This has since been fixed.
- So far, Sonic is the only third-party character in Ultimate with more than one home stage representing his series.
- Unlike other installments in the Super Smash Bros. series, Sonic slowly takes damage if he falls in any body of water, which is a nod to his inability to swim in his own series.
- While Sonic has appeared in three installments, Ultimate marks the first time Sonic is the first third-party character announced, as Snake was announced before him in Super Smash Bros. Brawl, while Mega Man was announced before him in Super Smash Bros. 4.
Sonic the Hedgehog universe | |
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Fighter | Sonic (SSBB · SSB4 · SSBU) |
Assist Trophies | Shadow · Knuckles |
Stages | Green Hill Zone · Windy Hill Zone |
Enemy | Eggrobo |
Other Characters | Tails |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |