Sonic (SSBU)
Sonic in Super Smash Bros. Ultimate | |
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Universe | Sonic the Hedgehog |
Other playable appearances | in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Super Sonic |
“ | This speedy fighter has a lot of rush-type attacks. His final smash, Super Sonic, lets him fly around the stage at an incredible speed! | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Sonic (ソニック, Sonic) is a playable character in Super Smash Bros. Ultimate. He was confirmed as a playable character on June 12th, 2018. Sonic is once again voiced by Roger Craig Smith in the English version, albeit with recycled voice clips from various Sonic games, as was the case in Super Smash Bros. 4.
Changes from Super Smash Bros. 4
Aesthetics
- As with all veterans returning from SSB4, Sonic's model features a more subdued color scheme. His fur is now lightly detailed, similar to other furred characters.
- Like most of the cast, Sonic is more expressive, as he now grins while dashing and now has an angry expression when using up tilt, forward smash and holding his shield.
- Sonic now grins during his running victory pose instead of smirking, like in Super Smash Bros. Brawl.
- Sonic's Chaos Emerald victory pose now has him running up to the Emerald before grabbing it.
Attributes
- Like all characters, Sonic's jumpsquat animation now takes three frames to complete.
Ground Attacks
- Due to Ultimate's reworked run mechanics, Sonic can easily surprise opponents with any ground attacks, including neutral, tilt and smash attacks, due to his incredibly fast dash speed.
- Neutral attack's third hit has a slightly different animation.
- Neutral attack has slightly more endlag.
- Down tilt launches at a more upward angle, improving its combo potential.
- Sonic's previous dash attack now has its Spin Attack portion removed, with only the lunge kick (resembling his Slide attack from the Sonic games) being intact.
- Due to this change, his dash attack is no longer a multi-hit. It also has more ending lag.
Aerial Attacks
- Forward aerial, up aerial, back aerial and down aerial have significantly lower landing lag while neutral aerial has slightly less landing lag.
- Forward aerial's knockback have been lowered.
- Up aerial connects into each hit less reliably.
- Down aerial meteors when the hitbox comes out, making it easier to meteor smash opponents.
Throws/other attacks
- Standing grab and dash grab have increased ending lag.
- Pummel has a slightly different animation.
- Forward throw now sends opponents at a more horizontal angle.
- Up throw and forward throw deal less knockback. This improves their combo and tech chase abilities, but weakens their KO and edgeguarding abilities.
- Down throw's final hit deals more damage.
Special Moves
- Homing Attack now shows a reticle on the opponent right before Sonic is about to strike, as in games from Sonic and the Secret Rings onward. The reticle most closely resembles its design in Sonic Colors.
- Homing Attack can be charged with Sonic ascending much higher than before. The attack deals more damage when charged and has improved accuracy.
- Homing Attack comes out much quicker than in previous titles when the attack button is pressed.
- Spin Dash's charge can no longer be canceled by pressing shield. It also now stops upon hitting an opponent's shield, reducing its safety.
- A grounded charged Spin Dash can now be released in the air while keeping its charge.
- Sonic no longer loses his double jump after landing with an aerial Spin Dash or Spin Charge.
- Spring Jump has more ending lag, preventing it from chaining into aerial attacks as easily.
- Aerial Spring Jump's Spring has lowered knockback, making it harder to chain and to KO opponents as easily.
- Spring Jump no longer provides intangibility to Sonic, making it easier to edgeguard him and slightly harder to break out of combos.
- Sonic gains more vertical height from Spring Jump.
- Sonic's Spin Charge now changes the color of the trail to indicate charge strength, going from blue, to cyan, to yellow.
- Sonic's Final Smash has been changed. He still transforms into Super Sonic and launches foes on contact; however, his speed has been drastically increased, and he now moves automatically on the horizontal axis, so only his vertical position can be controlled.
Alternate costumes
Gallery
Sonic idling on Wrecking Crew.
Coming to a halt before a Shy Guy on Figure-8 Circuit.
Attacking Shulk with Spin Charge on Mario Galaxy.
With one of Bayonetta's butterflies on Skyworld.
Running with Falco on Prism Tower.
With Olimar, Pac-Man, and Mario on Gaur Plain.
Sonic and Villager getting hit by Robin's down smash on Wily Castle.
Sonic holding Death's Scythe on the Bridge of Eldin.
Sonic and Knuckles posing on Palutena's Temple.
Sonic and Knuckles posing on Garden of Hope.
Idling on Distant Planet.
Character Showcase Video
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Trivia
- Sonic's stock icon in Ultimate bears a striking resemblance to several logos and icons in the Sonic series, namely:
- The logo for Sonic Team.
- Sonic's character icon in some Sonic spin-off games.
- The life icon and 1-ups in Sonic Unleashed (when Sonic is not in his Werehog form), as well as the 1-ups from Sonic Colors.
- It is also one of four to show the character's eyes, the others being R.O.B., Kirby, and Meta Knight.
- In the E3 demo of the game, Sonic's 4th alternate costume, strangely, used a pale blue shade of fur rather than white fur like in the previous game. This has since been fixed.
- So far, Sonic is the only third-party character in Ultimate with more than one home stage representing his series.
- The trailer for Adventure Mode: World of Light marks the first time since Super Smash Bros. Brawl that Sonic appears in CGI.
Sonic the Hedgehog universe | |
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Fighter | Sonic (SSBB · SSB4 · SSBU) |
Assist Trophies | Shadow · Knuckles |
Stages | Green Hill Zone · Windy Hill Zone |
Enemy | Eggrobo |
Other Characters | Tails |
Trophies, Stickers and Spirits | Trophies (SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |