Snake (SSBU)
Snake in Super Smash Bros. Ultimate | |
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Universe | Metal Gear |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Covering Fire |
“ | Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake.
Changes from Super Smash Bros. Brawl
Aesthetics
- Snake retains his design from Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.
- Snake has refined animations for many of his moves.
- Snake's series symbol has changed from the FOX logo to the "!" Alert symbol seen in Metal Gear Solid games.
- Snake has two additional alternate costumes, increasing his total to 8. One is a somewhat shiny, pure black costume resembling the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots. The other is a lighter green costume resembling the leaf camouflage from Metal Gear Solid 3: Snake Eater.
- Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose. The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. It replaces the cardboard box victory pose from Brawl. [1]
Attributes
- Snake benefits the most from the universal 3-frame jumpsquat out of any character; a massive improvement over his previous 9 frames. This vastly improves his ground-to-air maneuverability.
- Snake can dash cancel his up tilt, making up for its horizontal hitbox reduction and letting him approach with a powerful yet surprisingly fast KO move.
- Due to the changes made to hitstun from Brawl to Ultimate, Snake's jab combo and forward tilt connect far more reliably.
- Snake is more susceptible to combos because of his super heavyweight status and the game's increased hitstun.
- The removal of chain grabbing noticeably improves Snake's endurance against certain characters.
- The changes made to air dodging benefit Snake's recovery, improving his horizontal range and versatility.
Ground attacks
- Forward tilt does less damage.
- Up tilt's deceptively large horizontal range has been drastically reduced, now reaching only directly in front of him.
- Up tilt does more damage.
- Snake has a new down smash: a double-sided kick that is slightly similar to Zelda's. This increases its range and makes it more consistent and reliable at KO'ing, though it removes Snake's land mine combos and ability to stage control.
Aerial attacks
- All aerials have reduced landing lag.
- Neutral aerial is slightly faster and has less ending lag. The hits also connect better so the opponent won't fall out of it as much.
- All of neutral aerial's hits do considerably less damage.
- Forward aerial is slightly faster.
Throws/other attacks
- Up throw has increased followup potential.
- Back throw does more damage.
- Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.
Special Moves
- Hand Grenades are much larger, making them more likely to hit opponents but also more likely to hit Snake himself.
- Hand Grenades now operate on a timer of 3 seconds as opposed to 4 seconds in Brawl.
- Snake moves faster with a Hand Grenade in his hand.
- When a second Hand Grenade is thrown, the first no longer falls straight down.
- Remote Missile travels faster and turns quicker.
- Remote Missile uses a different sound when preparing to fire a missile.
- Cypher can now be destroyed, worsening Snake's recovery.
- Grab release glitch on Cypher was fixed.
- C4 now emits a flashing red light for a few seconds after being placed, improving its visibility. This allows Snake to keep track of his C4 more easily, but also allows enemies to do the same.
- Snake has a different animation when detonating the C4 while on the ground, no longer tossing the detonator in the air before pressing the button and instead bending down on one knee while doing so.
- Snake can now say "There!" in addition to "Now!" when detonating a C4.
- C4 now sticks to opponents much more reliably than in Brawl.
- C4 stuck to an opponent no longer falls off after they are launched by a high-knockback move.
- Snake now remains crouched when detonating a C4 from a crouching position.
- The explosions of Hand Grenades and C4 can now be absorbed.
- Snake has a new currently unnamed Final Smash. It involves him throwing a flare grenade to call an airstrike. A crosshair will first appear to mark opponents, before five homing missiles are fired at the marked victims. This resembles the way flare grenades are used in Metal Gear Solid V, where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.
Alternate costumes
Gallery
Snake on Temple.
Snake using his neutral attack against Little Mac on Kalos Pokémon League.
Snake readying his Remote Missile on Coliseum.
About to detonate his C4 on Bowser Jr. on Tomodachi Life.
Snake crouching next to a Ramblin' Evil Mushroom on Gaur Plain.
Snake getting hit by King K. Rool's Stomach Attack on Magicant.
An aerial Snake hit by Lucario’s down tilt on Moray Towers.
Getting hit by Luigi’s neutral attack on Coliseum.
With Shulk on Shadow Moses Island.
Snake and Zero Suit Samus crawling on Shadow Moses Island.
Solid Snake with Lucas's Rope Snake on Pokémon Stadium.
Snake and King K. Rool begin their battle at Kongo Falls.
Character Showcase Video
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Trivia
- Snake was announced to return in Ultimate on June 12th, 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots.
- Snake is the only returning third-party character to have his Final Smash completely changed.
- While Super Sonic and Super Pac-Man have different mechanics, they are otherwise the same Final Smash.
- The official Smash Bros. website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the Metal Gear series was released, back in 1987, to Snake's return to Smash, in 2018.
- Snake is the only character in Smash history whose series symbol has been entirely changed: the FOX logo was altered to the "!" Alert symbol from Metal Gear Solid.
- This is possibly due to the FOX logo also being the logo for the former Kojima Productions, a studio within Konami responsible for developing Metal Gear games which has since dissolved and reformed as an independent developer.
- Ultimate is the third time Snake, Simon, and Bomberman appeared in a video game together, the first two being DreamMix TV World Fighters and Super Bomberman R.
Metal Gear universe | |
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Fighter | Snake (SSBB · SSBU) |
Assist Trophy | Gray Fox |
Stage | Shadow Moses Island |
Item | Cardboard box |
Other | Colonel Roy Campbell · Mei Ling · Otacon |
Trophies, Stickers and Spirits | Trophies · Stickers · Spirits |
Music | Brawl · Ultimate |