Super Smash Bros. Ultimate

Cloud (SSBU)

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Revision as of 10:27, October 8, 2018 by SonicSpeed48 (talk | contribs) (Undid edit by K-Manoc1: That's not very descriptive on the nerf.)
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This article is about Cloud's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Cloud Strife.
Cloud
in Super Smash Bros. Ultimate
Cloud SSBU.png
FinalFantasySymbol.svg
Universe Final Fantasy
Other playable appearance in SSB4


Availability Unlockable
Final Smash Omnislash / Omnislash Ver. 5
Cloud (SSBU)

Cloud (クラウド, Cloud) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change As with all veterans returning from SSB4, Cloud's model features a more subdued color scheme. His clothing features subtle detailing.

Attributes

Ground attacks

Aerial moves

  • Buff All aerials have less landing lag.
  • Nerf Neutral aerial has an altered animation with reduced range.
  • Nerf Up aerial no longer has a hitbox during the sword's initial ascension. This increases its startup, weakens its combo potential and prevents it from hitting grounded opponents as easily.
  • Nerf Down aerial autocancels later.

Special Moves

  • Change Cross Slash's visual effects have a sharper design inspired by Dissidia Final Fantasy instead of the brush-like strokes from Smash 4.
  • Change Limit Cross Slash's strikes slow down significantly when hitting a shield.
  • Nerf Limit Cross Slash has lowered knockback.
  • Buff Cross Slash has more horizontal range.
  • Buff There is now a wider window for Climhazzard's downward slash to snap the ledge.
  • Buff Climhazzard's downward slash has less endlag.
  • Nerf The sourspot of Climhazzard's downward slash has significantly less base knockback.
  • Nerf Cloud will lose his Limit Break if it is not used within 15 seconds of reaching full charge, requiring it to be charged again.
  • Nerf If Cloud takes damage while using Limit Charge, he will now lose some Limit.[1]
  • Nerf Finishing Touch has a smaller hitbox.
  • Buff Hitboxes appear earlier in Finishing Touch's animation.

Alternate costumes

Cloud Palette (SSBU).png

Gallery

Character Showcase Video

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Trivia

  • A section of Cloud's trailer pictures him using his side taunt with R.O.B. in the distance, who is promptly struck by either Pikachu's or Pichu's Thunder. This is a direct reference to magic-casting and its animation in Final Fantasy, with Thunder being a basic black magic spell.
  • Cloud’s official render resembles his idle animation from Final Fantasy VII and Smash Bros., as well as as Ike's official render for Brawl.

References