Super Smash Bros. Ultimate

Snake (SSBU)

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This article is about Snake's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Solid Snake.
Snake
in Super Smash Bros. Ultimate
Snake
MetalGearSymbol.svg
Universe Metal Gear
Other playable appearance in Brawl


Availability Unlockable
Final Smash Covering Fire
Snake (SSBU)
Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake.

Changes from Super Smash Bros. Brawl

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Snake retains his design from Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.
  • Change Snake has refined animations for many of his moves.
  • Change Snake's series symbol has changed from the FOX logo to the "!" Alert symbol seen in Metal Gear Solid games.
  • Change Snake has two additional alternate costumes, increasing his total to 8. One is a somewhat shiny, pure black costume resembling the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots. The other is a lighter green costume resembling the leaf camouflage from Metal Gear Solid 3: Snake Eater.
  • Change Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose. The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. [1]

Attributes

  • Buff Snake benefits the most from the universal 3-frame jumpsquat out of any character; a massive improvement over his previous 9 frames. This vastly improves his ground-to-air maneuverability.
  • Buff Snake can dash cancel his up tilt, making up for its horizontal hitbox reduction and letting him approach with a powerful yet surprisingly fast KO move.

Ground attacks

  • Nerf Up tilt's deceptively large horizontal range has been drastically reduced, now reaching only directly in front of him.
  • Buff Up tilt does more damage.
  • Change Snake has a new down smash: a double-sided kick that is slightly similar to Zelda's. This increases its range and makes it more consistent and reliable at KO'ing, though it removes Snake's land mine combos and ability to stage control.

Aerial attacks

  • Buff Neutral aerial is slightly faster and has less ending lag. The hits also connect better so the opponent won't fall out of it as much.
  • Buff Forward aerial is slightly faster.

Throws/other attacks

  • Buff Up throw has increased followup potential.
  • Buff Back throw does more damage.
  • Nerf Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.

Special moves

  • Change Hand Grenades are much larger, making them more likely to hit opponents but also more likely to hit Snake himself.
  • Nerf The explosion of Hand Grenades can now be absorbed.
  • Buff Remote Missile travels faster and turns quicker.
  • Change Remote Missile uses a different sound when preparing to fire a missile.
  • Change C4 now emits a flashing red light for a few seconds after being placed, improving its visibility. This allows Snake to keep track of his C4 more easily, but also allows enemies to do the same.
  • Buff C4 now sticks to opponents much more reliably than in Brawl.
  • Buff Snake now remains crouched when detonating a C4 from a crouching position.
  • Change Snake has a new currently unnamed Final Smash. It involves him throwing a flare grenade to call an airstrike. A crosshair will first appear to mark opponents, before five homing missiles are fired at the marked victims. This resembles the way flare grenades are used in Metal Gear Solid V, where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.

Alternate costumes

Snake Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>7NLKrPYYQt0</youtube>

Trivia

  • Snake was announced to return in Ultimate on June 12th, 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots.
  • The official Smash Bros. website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the Metal Gear series was released, back in 1987, to Snake's return to Smash, in 2018.
  • Snake is the only character in Smash history whose logo has been entirely changed: the FOX logo was altered to the "!" Alert symbol from Metal Gear Solid.
    • This is possibly due to the FOX logo also being the logo for Kojima Productions, who no longer works for Konami. Konami, however, still owns the Metal Gear franchise, making a logo change necessary.
  • Ultimate is the third time Snake, Simon, and Bomberman appeared in a video game together, the first two being DreamMix TV World Fighters and Super Bomberman R.