Snake (SSBU)
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Snake in Super Smash Bros. Ultimate | |
---|---|
Universe | Metal Gear |
Other playable appearance | in Brawl |
Availability | Unlockable |
Final Smash | Covering Fire |
“ | Back by popular demand, Snake brings a ranged fighting style unlike any other fighter in the game. His Final Smash locks onto an opponent and fires five homing missiles. | ” |
—Super Smash Blog, Super Smash Bros. Ultimate Official Site |
Snake (スネーク, Snake) is a playable character in Super Smash Bros. Ultimate. Rather than Kiefer Sutherland, who voiced his predecessor in the Metal Gear Solid V series, David Hayter confirmed on Twitter that he would be reprising his role as Snake.
Changes from Super Smash Bros. Brawl
Aesthetics
- Snake retains his design from Super Smash Bros. Brawl, which in turn is based off Metal Gear Solid 2: Sons of Liberty. However, his body suit appears less form-fitting than before, and his overall appearance appears to be more detailed, particularly his hair and bandana.
- Snake has refined animations for many of his moves.
- Snake's series symbol has changed from the FOX logo to the "!" Alert symbol seen in Metal Gear Solid games.
- Snake has two additional alternate costumes, increasing his total to 8. One is a somewhat shiny, pure black costume resembling the Metal camouflage from Metal Gear Solid 4: Guns of the Patriots. The other is a lighter green costume resembling the Leaf camouflage from Metal Gear Solid 3: Snake Eater.
- Snake has a new victory animation. He does a spin kick, a side kick, and then finishes with a pose. The pose is a reference to the end of Metal Gear Solid 4: Guns of the Patriots when Old Snake fights Liquid Ocelot. [1]
Attributes
- Snake benefits the most from the universal 3-frame jumpsquat out of any character; a massive improvement over his previous 9 frames. This vastly improves his ground-to-air maneuverability.
- Snake can dash cancel his up tilt, making up for its horizontal hitbox reduction and letting him approach with a powerful yet surprisingly fast KO move.
Ground attacks
- Up tilt now shows a trail to visualize its once-deceptively large hitbox. Its horizontal range has been reduced.
- Snake’s previous down smash has been changed into a double-sided kick slightly similar to Zelda's. This increases its range and makes it more consistent and reliable at KO'ing, though it removes Snake's land mine combos and ability to stage control.
Aerial attacks
- Neutral aerial is slightly faster and has less ending lag. The hits also connect better so the opponent won't fall out of it as much.
- Forward aerial is slightly faster.
Throws/other attacks
- Up throw has increased followup potential.
- Due to the removal of chain grabbing, Snake can no longer use down throw repeatedly, reducing his potential damage output.
Special moves
- Hand Grenades are much larger, making them more likely to hit opponents but also more likely to hit Snake himself.
- Remote Missile travels faster and turns quicker.
- Remote Missile uses a different sound when preparing to fire a missile.
- C4 now emits a flashing red light for a few seconds after being placed, improving its visibility. This allows Snake to keep track of his C4 more easily, but also allows enemies to do the same.
- C4 now sticks to opponents much more reliably than in Brawl.
- Snake now remains crouched when detonating a C4 from a crouching position.
- Snake has a new currently unnamed Final Smash. It involves him throwing a flare grenade to call an airstrike. A crosshair will first appear to mark opponents, before five homing missiles are fired at the marked victims. This resembles the way flare grenades are used in Metal Gear Solid V, where a support helicopter could be called to provide backup, with homing missiles being one of the options. The UI for the missiles bears a resemblance to the one used for the FIM-92 Stinger homing missile launcher.
Alternate costumes
Gallery
Snake on Temple.
Snake using his neutral attack against Little Mac on Kalos Pokémon League.
Snake readying his Remote Missile on Coliseum.
About to detonate his C4 on Bowser Jr. on Tomodachi Life.
Solid Snake with the Rope Snake on Pokémon Stadium.
An aerial Snake hit by Lucario’s down tilt on Moray Towers.
Getting hit by Luigi’s neutral attack on Coliseum.
With Shulk on Shadow Moses Island.
Snake and Zero Suit Samus crawling on Shadow Moses Island.
Character Showcase Video
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Trivia
- Snake was announced to return in Ultimate on June 12th 2018, which was also the 10 year anniversary of Metal Gear Solid 4: Guns of the Patriots.
- The official Smash Bros. website lists Snake as being the 31st character to join the series, which is coincidentally the same amount of years from the first installment of the Metal Gear series was released, back in 1987, to Snake's return to Smash, in 2018.
- Snake is the only character in Smash history whose logo has been entirely changed: the FOX logo was altered to the "!" Alert symbol from Metal Gear Solid.
- This is possibly due to the FOX logo also being the logo for Kojima Productions, who no longer works for Konami. Konami, however, still owns the Metal Gear franchise, making a logo change necessary.
Metal Gear universe | |
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Fighter | Snake (SSBB · SSBU) |
Assist Trophy | Gray Fox |
Stage | Shadow Moses Island |
Item | Cardboard box |
Other | Colonel Roy Campbell · Mei Ling · Otacon |
Trophies, Stickers and Spirits | Trophies · Stickers · Spirits |
Music | Brawl · Ultimate |