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Pocket (しまう/とり出す, Store Away/Take Out) is Villager's neutral special move. When Pocket is activated, the Villager is given a few frames of intangibility, and will reach out a short distance forwards in an attempt to grab any item or projectile within range, which is then put into storage. Items can be pocketed even in circumstances where they cannot be picked up normally, such as after a Bumper or Spiny Shell has been activated. Using the move again will retrieve the stored object. While projectiles are generally pocketable if they are reflectable, they must also be detached from their user and have their own graphical model (as opposed to being a collection of particle effects), so some projectiles may not be pocketable even though they look like they should be (such as Din's Fire).
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Weekly in-game event: Taking the Lead
- 30 March 2025
 
- At Battle of BC 7, Glutonny, Sparg0, and Syrup take 1st, 2nd, and 3rd place respectively in Ultimate singles; Zain, Cody Schwab, and Hungrybox take 1st, 2nd, and 3rd place respectively in Melee singles. Pocket & Syrup take Ultimate doubles; Cody Schwab & Jmook take Melee doubles.
- 25 March 2025

- Hax, a renowned Melee player as well as one of the best Fox players in the world, has passed away at the age of 30.
- 23 March 2025

- At KOWLOON 15 with Sumabato 15th anniversary, Asimo, Raru, and Carmelo take 1st, 2nd, and 3rd place respectively in Ultimate singles.
- 2 March 2025

- At Cavalier Clash 6, Syrup, Light, and Sparg0 take 1st, 2nd, and 3rd place respectively in Ultimate singles. Pocket & lolyoshi take Ultimate doubles.
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Nintendo and NIWA News
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Did you know...
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- ...that the announcement of Steve's inclusion in Ultimate caused such a traffic spike on Twitter that it caused the site to be temporarily inaccessible, being only the second time with the first being Michael Jackson's death in 2009?
- ...that the damage output of some attacks had decimals since Melee, but it wasn't until Ultimate that the decimal output would be displayed in-game as a tenth?
- ...that it's possible to play Crazy Orders to 100 or more turns, although the turn counter is capped at 99?
- ...that in Ultimate, using Palkia to flip the Coliseum and Training stages on a fixed camera triggers afterimages due to exposing negative space?
- ...that Brawl's adventure mode, The Subspace Emissary, has 104 cutscenes compared to Ultimate's World of Light's 7?
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