Super Smash Bros. 4

Donkey Kong (SSB4)/Up special/Default

< Donkey Kong (SSB4)‎ | Up special
Revision as of 20:14, January 18, 2018 by Serpent King (talk | contribs) (there we go)
Hitbox visualization showing Donkey Kong's grounded Spinning Kong.
Hitbox visualization showing Donkey Kong's aerial Spinning Kong.
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Hitboxes

Ground looping hit rehits every 7 frames.

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 1   60 90 0 6.0 22 7.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 7% 1   60 90 0 5.0 22 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 7% 1   60 90 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Looping hit
0 0 1.3% 0   0 50 150 5.0 0 0.0 7.5 -0.5 1.0x 1.0x 0%               Punch  
1 0 1.3% 0   45 50 0 5.5 22 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 1.3% 0   45 50 0 5.5 16 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Final hit
0 0 4% 0   40 170 0 6.0 0 0.0 8.0 13.0 1.0x 1.0x 0%               Punch  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 1   40 80 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 1   40 80 0 7.7 0 0.0 12.0 4.0 1.0x 1.0x 0%               Punch  
Hit 2-5 (loop)
0 0 5% 1   20 70 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 1   20 70 0 5.0 22 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 1   20 70 0 3.7 16 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 1   20 70 0 3.7 22 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 6-8 (loop)
0 0 2% 1   0 100 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2% 1   0 100 0 5.0 22 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2% 1   0 100 0 3.7 16 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 2% 1   0 100 0 3.7 22 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Ground

Hit 1 19
Looping hits 25-58
Final hit 62
Arm intangible 19-24
Super armor 8-17
Interruptible 93
Animation length 95
Hitboxes                                                                                                                                                                                               
Arm                                                                                                                                                                                               
Armour                                                                                                                                                                                               

Air

Hit 1 4-6
Clean looping hits 12-43
Late looping hits 44-67
Intangible 3-6 (Full body), 12-43 (Arms)
Animation length 95
Hitboxes                                                                                                                                                                                               
Body                                                                                                                                                                                               
Arms                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible