Super Smash Bros. 4

Donkey Kong (SSB4)/Up special/Default

Hitbox visualization showing Donkey Kong's grounded Spinning Kong.
Hitbox visualization showing Donkey Kong's aerial Spinning Kong.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

Ground looping hit rehits every 7 frames.

Ground

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 7% 1   60 90 0 6.0 22 7.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 7% 1   60 90 0 5.0 22 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 7% 1   60 90 0 4.0 21 0.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Looping hit
0 0 1.3% 0   0 50 150 5.0 0 0.0 7.5 -0.5 1.0x 1.0x 0%               Punch  
1 0 1.3% 0   45 50 0 5.5 22 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 1.3% 0   45 50 0 5.5 16 4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Final hit
0 0 4% 0   40 170 0 6.0 0 0.0 8.0 13.0 1.0x 1.0x 0%               Punch  

Air

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 1   40 80 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 10% 1   40 80 0 7.7 0 0.0 12.0 4.0 1.0x 1.0x 0%               Punch  
Hit 2-5 (loop)
0 0 5% 1   20 70 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 5% 1   20 70 0 5.0 22 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 4% 1   20 70 0 3.7 16 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 4% 1   20 70 0 3.7 22 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Hit 6-8 (loop)
0 0 2% 1   0 100 0 5.0 16 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 2% 1   0 100 0 5.0 22 6.0 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 2% 1   0 100 0 3.7 16 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 2% 1   0 100 0 3.7 22 -4.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

Ground

Hit 1 19
Looping hits 25-58
Final hit 62
Arm intangible 19-24
Super armor 8-17
Interruptible 93
Animation length 95
Hitboxes                                                                                                                                                                                               
Super armor to be added soon
Arm                                                                                                                                                                                               

Air

Hit 1 4-6
Clean looping hits 12-43
Late looping hits 44-67
Intangible 3-6 (Full body), 12-43 (Arms)
Animation length 95
Hitboxes                                                                                                                                                                                         
Full body                                                                                                                                                                                               
Arms                                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible