Wind
- "Windbox" redirects here. For other uses, see Wind (disambiguation).
Wind is an aesthetic and physical element that appears in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items, and is present as both part of stages, such as Whispy Woods, and as part of attacks, such as Kirby's Inhale. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent.
Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.
Pushing attacks
Pushing is a common side effect in Brawl for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be gently pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.
From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstoolled. Pushing attacks are ineffective against shielding opponents.
Sources of pushing include:
Characters
By stages
Note that none of these examples are "windboxes", as they are not knockback dealing, and simply push the opponent, with the same strength regardless of weight or damage ratio.
Stage | Hazard | Games |
---|---|---|
Dream Land | Whispy Woods | |
Green Greens | Whispy Woods | |
PAC-LAND | Fire Hydrants (water) | |
Paper Mario | Fan Thing in Hither Thither Hill | |
PictoChat | Gusty Gus | |
PictoChat 2 | Gusty Gus 2 | |
Pokémon Stadium 2 | Flying transformation | |
The Subspace Emissary | Battleship Halberd Exterior: The exterior of the Halberd | |
The Wilds (Part II): Certain areas | ||
Summit | When the mountain is sliding |
By items
Item | Attack | Games |
---|---|---|
Back Shield | Back of the shield | |
Deku Nut | Blasts can push opponents | |
Gust Bellows | Gust from bellowing and being dropped | |
Poké Ball (Pokémon) | Kyogre: Hydro Pump | |
Latios and Latias: Pockets of wind left behind that carry opponents from using Steel Wing |
By enemies and bosses
Enemy/Boss | Attack | Games |
---|---|---|
Borboras | Blowing wind | |
Master Hand | Icy wind | |
Rayquaza | Horizontal flying | |
Ridley | Wing flapping |
Pulling attacks
Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.
When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash. Pulling attacks are ineffective against shielding.
Sources of pulling include:
Characters
Character | Move(s) | Games |
---|---|---|
Donkey Kong | Konga Beat's weaker shockwaves | |
Kong Cyclone | ||
Ganondorf | Up tilt | |
King Dedede | Inhale | |
Waddle Dee Army | ||
Dedede Burst (startup) | ||
Kirby | Inhale | |
Cook Kirby | ||
Link | Gale Boomerang (upon return) | |
Lucario | Aura Storm | |
Snaring Aura Sphere | ||
Luigi | Poltergust 5000 | |
Mega Man | Up smash | |
Ness | PSI Vacuum | |
Palutena | Black Hole Laser | |
Pac-Man | Enticing Power Pellet | |
Pac-Jump | ||
Power Pac-Jump | ||
Meteor Trampoline | ||
R.O.B. | Gyro (when grounded) | |
Robin | Goetia | |
Rosalina | Gravitational Pull (only on items) | |
Catch & Release | ||
Guardian Luma (only on items) | ||
Ryu | Shinku Hadoken | |
Samus | Zero Laser | |
Sheik | Burst Grenade (windboxes do damage) | |
Wario-Man | Up smash | |
Wii Fit Trainer | Hoop Hurricane | |
Zelda | Nayru's Passion | |
Zero Suit Samus | Power Suit Samus |
By items
Item | Attack | Games |
---|---|---|
Poké Ball (Pokémon) | Darkrai: Dark Void | |
Deoxys: Hyper Beam | ||
Latios and Latias: Vacuums created from intersections between the two | ||
Unira | Directly around the Unira |
By enemies and bosses
Enemy/Boss | Attack | Games |
---|---|---|
Duon | Spinning attack | |
Master Hand | Finger drill |
Items affected by both pushing and pulling
- All Containers including Sandbag
- All Explosive items except Motion-Sensor Bombs
- Unira
- Soccer Ball
- Metal Box
- Deku Nut
- Freezie
- Green Shell
- Mr. Saturn
- Beetle
- Bumper