Super Smash Bros. 4

Donkey Kong (SSB4)/Down smash

Hitbox visualization showing Donkey Kong's down smash.
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 17% 1   35 88 0 4.0 22 5.5 0.0 0.0 1.0x 1.0x 0%               Punch  
1 0 17% 1   35 88 0 4.0 16 5.5 0.0 0.0 1.0x 1.0x 0%               Punch  
2 0 14% 1   35 88 0 4.0 21 2.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 14% 1   35 88 0 4.0 15 2.0 0.0 0.0 1.0x 1.0x 0%               Punch  
Late hit
0 0 18% 1   30 88 0 6.0 0 0.0 4.5 19.0 1.0x 1.0x 0%               Punch  
1 0 18% 1   30 88 0 6.0 0 0.0 4.5 -12.0 1.0x 1.0x 0%               Punch  
2 0 14% 1   35 88 0 4.5 21 2.0 0.0 0.0 1.0x 1.0x 0%               Punch  
3 0 14% 1   35 88 0 4.5 15 2.0 0.0 0.0 1.0x 1.0x 0%               Punch  

Timing

This move is not interruptible.

Clean hitbox active 11-12
Late hitbox active 13-14
Arm intangibility 11-14
Animation length 55
                                                                                                             
                                                                                                             

(Intangibility for arms only)

Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible