Super Smash Bros. Ultimate

Zero Suit Samus (SSBU)/Side special

Hitbox visualization showing Zero Suit Samus's unheld side special, Plasma Whip.
Hitbox visualization showing Zero Suit Samus's held side special, Plasma Whip.

OverviewEdit

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HitboxesEdit

GroundEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Hit 1
0 0 2 2.0% 0   Forward 0 100 50   4.0 top 0.0 8.0 9.0 0.5× 1.0× 0%               Shock   All All             -
1 0 2 1.2% 0   Forward 0 100 80   3.5 top 0.0 8.0 19.0 to 17.0 0.5× 1.0× 0%               Shock   All All             -
Hit 2
0 0 2 2.0% 0   Forward 0 100 80   4.0 top 0.0 8.0 9.0 0.5× 1.0× 0%               Shock   All All             -
1 1 2 1.2% 0   Forward 0 100 60   3.5 top 0.0 8.0 23.0 to 21.0 0.5× 1.0× 0%               Shock   All All             -
Hit 3
1 2 0 1.2% 0   Forward 0 100 65   3.7 top 0.0 8.0 27.0 to 25.0 0.5× 1.0× 0%               Shock   All All             -
Hit 4
1 3 0 1.2% 0   Forward 0 90 60   4.0 top 0.0 8.0 30.0 to 26.0 0.5× 1.0× 0%               Shock   All All             -
Unheld hit 5
1 4 0 8.0% 0   Forward 47 138 0   6.0 top 0.0 8.5 38.0 to 35.0 1.5× 1.0× 0%               Explosion   All All             -
Held hit 5
0 5 0 4.0% 0   Standard 98 62 0   4.5 top 0.0 8.0 36.0 to 33.0 1.0× 1.0× 0%               Shock   All All             +4 frames
Held hit 6
0 5 0 4.0% 0   Standard 98 62 0   4.5 top 0.0 7.0 24.0 1.0× 1.0× 0%               Shock   All All             +4 frames
Held hit 7
0 6 0 4.0% 0   Standard 98 62 0   3.5 top 0.0 16.0 16.0 1.0× 1.0× 0%               Shock   All All             +4 frames
Held hit 8
0 7 0 4.0% 0   Forward 98 62 0   4.0 top 0.0 23.0 6.0 1.0× 1.0× 0%               Shock   All All             +4 frames
1 7 0 4.0% 0   Forward 98 62 0   2.5 top 0.0 23.5 6.0 1.0× 1.0× 0%               Shock   All All             +4 frames

AirEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 2 1.2% 0   Forward 0 100 85   3.5 top 0.0 8.0 19.0 to 17.0 0.5× 1.0× 0%               Shock   All All            
1 0 2 2.0% 0   Forward 0 100 95   3.0 top 0.0 8.0 9.0 0.5× 1.0× 0%               Shock   All All            
Hit 2
0 0 2 2.0% 0   Forward 0 100 100   3.0 top 0.0 8.0 9.0 0.5× 1.0× 0%               Shock   All All            
1 1 2 1.2% 0   Forward 0 100 85   3.5 top 0.0 8.0 25.0 to 17.0 0.5× 1.0× 0%               Shock   All All            
Hit 3
1 2 0 1.2% 0   Forward 0 100 85   3.7 top 0.0 8.0 28.0 to 25.0 0.5× 1.0× 0%               Shock   All All            
Hit 4
1 3 0 1.2% 0   Forward 0 90 60   4.0 top 0.0 8.0 30.0 to 28.0 0.5× 1.0× 0%               Shock   All All            
Unheld hit 5
1 4 0 8.0% 0   Forward 45 105 0   6.6 top 0.0 8.5 38.0 to 34.0 1.5× 1.0× 0%               Explosion   All All            
Held hit 5
0 5 0 4.0% 0   Standard 98 62 0   4.5 top 0.0 8.0 36.0 to 33.0 1.0× 1.0× 0%               Shock   All All            
Held hit 6
0 5 0 4.0% 0   Standard 98 62 0   4.5 top 0.0 7.0 24.0 1.0× 1.0× 0%               Shock   All All            
Held hit 7
0 6 0 4.0% 0   Standard 98 62 0   3.5 top 0.0 16.0 16.0 1.0× 1.0× 0%               Shock   All All            
Held hit 8
0 7 0 4.0% 0   Forward 98 62 0   4.0 top 0.0 23.0 6.0 1.0× 1.0× 0%               Shock   All All            
1 7 0 4.0% 0   Forward 98 62 0   2.5 top 0.0 23.5 6.0 1.0× 1.0× 0%               Shock   All All            

TimingEdit

Multihits 22-23, 24-25, 26-27, 28-29
Unheld final hit 31-35
Held hitboxes 31-32, 37-38, 42-43, 46-47
Interruptible 56, 63
Animation length 67, 69
Unheld                                                                                                                                           
Held                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible