Hitbox visualization showing Zelda's up aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0   0 120 0 5.4684 0 0.0 17.9676 1.953             Burn

TimingEdit

Initial autocancel 1-13
Hitbox 14-16
Ending autocancel 45-
Animation length 54
                                                                                                           
                                                                                                           

Landing lagEdit

Animation length 25
L-cancelled animation length 12
Normal                                                   
L-cancelled                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel