OverviewEdit
HitboxEdit
Damage and hitbox radius increase the longer the B button is held.
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | Clang | Rebound | Effect | G | A | Sound | Blockable | Reflectable | Absorbable | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 1% | 0 | 40 | 60 | 0 | 7.0308 | 0 | 0.0 | 0.0 | 0.0 | Burn |
TimingEdit
Using the move in the air puts Zelda into freefall.
Minimum durationEdit
Hitbox | 60-62 |
---|---|
Animation length | 77 |
Landing lag (post freefall)Edit
Animation length | 4 |
---|
Lag time |
Hitbox |
Prop event |