Super Smash Bros. Melee

Zelda (SSBM)/Side special

This article is about the hitbox visualization in Super Smash Bros. Melee. For the move itself, see Din's Fire.
Hitbox visualization of Din's Fire.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Missing frame data for loop, max charge & projectile spawn point; hitbox damage & radius increase for the fireball being held.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

  This article or section may require competitive expertise.
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HitboxEdit

Damage and hitbox radius increase the longer the B button is held.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound Blockable Reflectable Absorbable
0 0 1% 0   40 60 0 7.0308 0 0.0 0.0 0.0             Burn      

TimingEdit

Using the move in the air puts Zelda into freefall.

Minimum durationEdit

Hitbox 60-62
Animation length 77
                                                                                                                                                         
                                                                                                                                                         

Landing lag (post freefall)Edit

Animation length 4
       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Prop event