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*Reduces [[walking]] and [[dashing]] speed slightly. | *Reduces [[walking]] and [[dashing]] speed slightly. | ||
*Increases a fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect. | *Increases a fighter's [[knockback resistance]] by subtracting the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they don't deal more than 0 units of knockback. However, some attacks can ignore the knockback resistance, which includes any attack that has the bury effect. | ||
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s, [[Mega Man]], wireframe [[Little Mac]], | *Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s (in ''SSB4''), [[Mega Man]], wireframe [[Little Mac]], [[Pac-Man]], [[Isabelle]], and [[Dark Samus]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''. | ||
*Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it. | *Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it. | ||