Metal Box: Difference between revisions
→Description: The Bury effect does negate the Metal Box's weight boost and knockback resistance bonuses.
Aidanzapunk (talk | contribs) m (I'm watching a Japan-exclusive tournament stream covering both Smash and MT Aces; I'll be covering things in real time.) |
(→Description: The Bury effect does negate the Metal Box's weight boost and knockback resistance bonuses.) |
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*The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from fire attacks like [[Bowser]]'s [[Fire Breath]]. | *The effects last 12 seconds, but the time limit decreases as the user takes [[damage]], especially from fire attacks like [[Bowser]]'s [[Fire Breath]]. | ||
* | *The fighter becomes 4.5x heavier than normal. However, some attacks can potentially negate the weight boost, which includes any attack that has the [[Bury]] effect. | ||
*Slightly increases jump force, although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | *Slightly increases jump force, although usually not by enough to compensate for the gravity and fall speed increase. However, it does not affect [[gliding]], [[floating]], or [[Yoshi]]'s double jump. | ||
*Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again. | *Doubles a character's [[falling speed]], making [[recoveries]] harder, and more vulnerable to certain [[chain grab]]s. Certain characters with multiple double jumps will not gain any net vertical distance while under the effects of a Metal Box, as they will fall below where they had began the jump before being able to jump again. | ||
*Increases a character's [[gravity]] slightly. | *Increases a character's [[gravity]] slightly. | ||
*Reduces [[walking]] and [[dashing]] speed slightly. | *Reduces [[walking]] and [[dashing]] speed slightly. | ||
* | *Increases a fighter's [[knockback resistance]] by decreasing the amount of knockback taken from attacks by 30 units. Weak projectiles such as Link's Arrows, and most jabs, will merely deal damage without causing [[flinch]]ing if they deal less than 0 units of knockback. However, some attacks can potentially negate the knockback resistance, which includes any attack that has the Bury effect. | ||
*Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s, [[Mega Man]], wireframe [[Little Mac]] and [[Pac-Man]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''. | *Mutes the character's voices (although, as sound effects are still retained, [[Duck Hunt]], [[Samus]], [[Mr. Game & Watch]], [[Villager]], [[Mii Fighter]]s, [[Mega Man]], wireframe [[Little Mac]] and [[Pac-Man]] are unaffected by this). However, getting knocked beyond the blast line of any stage will make the character scream as usual, except for in ''SSB4''. | ||
*Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it. | *Characters make metal sound effects when hitting a surface upon taking a step. However, the sound more closely resembles that of a thin sheet of metal, suggesting that the character isn't turned into metal, just covered with it. |