OverviewEdit
Update HistoryEdit
1.0.4/ 1.0.0
- The loop hits now function properly, causing up aerial to have one less hit and subsequently, deal 1% less damage (8% → 7%).
- Final hit knockback scaling (155 → 138).
HitboxesEdit
Loop hitsEdit
Final hitEdit
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | Stretch | ||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 4% | 0 | 50 | 138 | 0 | 7.0 | 5 | 5.0 | 0.0 | 0.0 | 1.0x | 2.0x | 0% | Kick | 0.0 | 0.0 | 0.0 |
TimingEdit
AttackEdit
Initial autocancel | 1-3 |
---|---|
Looping hits | 4-15 |
Final hit | 23-24 |
Ending autocancel | 47- |
Interruptible | 44 |
Animation length | 53 |
Landing lagEdit
Animation length | 21 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|