Super Smash Bros. 4

Samus (SSB4)/Neutral aerial

Hitbox visualization of Samus's neutral aerial.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 10% 0   40 100 0 6.0 9 5.0 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 10% 0   40 100 0 6.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2 (clean)
0 0 9% 0   40 100 0 4.0 9 5.3 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 9% 0   40 100 0 4.0 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  
Hit 2 (late)
0 0 8% 0   10 98 0 3.3 9 5.3 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 8% 0   10 98 0 3.3 9 0.0 0.0 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Initial autocancel 1-7
Hit 1 8-11
Hit 2, Clean 16-17
Hit 2, Late 18-24
Ending autocancel 35-
Interruptibility 46
Animation length 53
                                                                                                         
                                                                                                         

Landing lagEdit

Animation length 16
                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible