Hitbox visualization showing Ryu's up aerial.
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OverviewEdit

Update HistoryEdit

  3.1.0

  •   Up aerial has a longer hitbox duration and a larger hitbox (4.5u (hit 1)/5.5u (hit 2) → 5.0u/6.0u).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 5.0% 0   Standard 0 100 20   5.0 top 0.0 15.0 to 16.5 5.1 1.5× 1.0× 0%               Ryu Punch   All All            
Hit 2
0 0 0 6.0% 0   Standard 0 172 0   6.0 top 0.0 17.0 to 18.5 4.0 1.5× 1.0× 0%               Ryu Punch   All All            

TimingEdit

AttackEdit

Canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.

Initial autocancel 1
Arm intangible 6-11
Hit 1 6-7
Hit 2 9-11
Special and Final Smash cancel window 6-15
Ending autocancel 18-
Interruptible 36
Animation length 49
Hitboxes                                                                                                   
Arm                                                                                                   
Autocancel                                                                                                   
Special/FS cancel                                                                                                   

Landing lagEdit

Interruptible 12
Animation length 17
                                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Autocancel
 
Intangible
 
Continuable
 
Interruptible